void M_Menu_SaveGame_f (void) { if (!Com_ServerState()) return; // not playing a game SaveGame_MenuInit(); M_PushMenu( &s_savegame_menu ); Create_Savestrings (); }
void M_Menu_SaveGame_f(void) { if (!Com_ServerState()) { return; // not playing a game } SaveGame_MenuInit(); UI_PushMenu(SaveGame_MenuDraw, SaveGame_MenuKey); Create_Savestrings(); }