void Scene_BrushSelectByShader_Component(scene::Graph& graph, const std::string& name) { Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShader(name)); }
void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name) { Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShaderVisitor(name)); }