void UTextBlock::SetOpacity(float InOpacity) { FLinearColor CurrentColor = ColorAndOpacity.GetSpecifiedColor(); CurrentColor.A = InOpacity; SetColorAndOpacity(FSlateColor(CurrentColor)); }
void UGUIWidget::OnOpenCloseTweening_Implementation(float Alpha) { FLinearColor Color; Color.R = Color.G = Color.B = 1.f; Color.A = FMath::Clamp(Alpha, 0.f, 1.f); SetColorAndOpacity(Color); }