void UTextBlock::SetOpacity(float InOpacity)
{
	FLinearColor CurrentColor = ColorAndOpacity.GetSpecifiedColor();
	CurrentColor.A = InOpacity;
	
	SetColorAndOpacity(FSlateColor(CurrentColor));
}
Пример #2
0
void UGUIWidget::OnOpenCloseTweening_Implementation(float Alpha)
{
	FLinearColor Color;
	Color.R = Color.G = Color.B = 1.f;
	Color.A = FMath::Clamp(Alpha, 0.f, 1.f);
	SetColorAndOpacity(Color);
}