FEdModeTexture::FEdModeTexture() : ScopedTransaction( NULL ) , TrackingWorld( NULL ) { Tools.Add( new FModeTool_Texture() ); SetCurrentTool( MT_Texture ); }
FEdModeGeometry::FEdModeGeometry() { ID = FBuiltinEditorModes::EM_Geometry; Name = NSLOCTEXT("EditorModes", "GeometryMode", "Geometry Editing"); bVisible = true; IconBrush = FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.BspMode", "LevelEditor.BspMode.Small"); Tools.Add( new FModeTool_GeometryModify() ); SetCurrentTool( MT_GeometryModify ); }
FEdModeInterpEdit::FEdModeInterpEdit() { MatineeActor = NULL; InterpEd = NULL; Tools.Add( new FModeTool_InterpEdit() ); SetCurrentTool( MT_InterpEdit ); bLeavingMode = false; }
FEdModeInterpEdit::FEdModeInterpEdit() { ID = FBuiltinEditorModes::EM_InterpEdit; Name = NSLOCTEXT("EditorModes", "MatineeMode", "Matinee Mode"); MatineeActor = NULL; InterpEd = NULL; Tools.Add( new FModeTool_InterpEdit() ); SetCurrentTool( MT_InterpEdit ); bLeavingMode = false; }
FEdModeGeometry::FEdModeGeometry() { Tools.Add( new FModeTool_GeometryModify() ); SetCurrentTool( MT_GeometryModify ); }