FEdModeTexture::FEdModeTexture()
	:	ScopedTransaction( NULL )
	, TrackingWorld( NULL )
{
	Tools.Add( new FModeTool_Texture() );
	SetCurrentTool( MT_Texture );
}
Пример #2
0
FEdModeGeometry::FEdModeGeometry()
{
	ID = FBuiltinEditorModes::EM_Geometry;
	Name = NSLOCTEXT("EditorModes", "GeometryMode", "Geometry Editing");
	bVisible = true;
	IconBrush = FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.BspMode", "LevelEditor.BspMode.Small");
	Tools.Add( new FModeTool_GeometryModify() );
	SetCurrentTool( MT_GeometryModify );
}
Пример #3
0
FEdModeInterpEdit::FEdModeInterpEdit()
{
	MatineeActor = NULL;
	InterpEd = NULL;

	Tools.Add( new FModeTool_InterpEdit() );
	SetCurrentTool( MT_InterpEdit );

	bLeavingMode = false;
}
FEdModeInterpEdit::FEdModeInterpEdit()
{
	ID = FBuiltinEditorModes::EM_InterpEdit;
	Name = NSLOCTEXT("EditorModes", "MatineeMode", "Matinee Mode");

	MatineeActor = NULL;
	InterpEd = NULL;

	Tools.Add( new FModeTool_InterpEdit() );
	SetCurrentTool( MT_InterpEdit );

	bLeavingMode = false;
}
Пример #5
0
FEdModeGeometry::FEdModeGeometry()
{
	Tools.Add( new FModeTool_GeometryModify() );
	SetCurrentTool( MT_GeometryModify );
}