コード例 #1
0
PhysicsComponent::~PhysicsComponent()
{
	UNSUBSCRIBE_TO_EVENTS(this);
	// Remove all PhysicsObjects
	if(frustumPhysicsObjects_ != nullptr)
	{
		while(frustumPhysicsObjects_->size() > 0)
		{
			if(frustumPhysicsObjects_->at(frustumPhysicsObjects_->size() - 1) != nullptr)
			{
				dynamicsWorld_->removeRigidBody(frustumPhysicsObjects_->at(frustumPhysicsObjects_->size() - 1));
				delete frustumPhysicsObjects_->at(frustumPhysicsObjects_->size() - 1);
			}
			frustumPhysicsObjects_->pop_back();
		}
		delete frustumPhysicsObjects_;
	}
	if(physicsObjects_ != nullptr)
	{
		while(physicsObjects_->size() > 0)
		{
			unsigned int last = physicsObjects_->size()-1;
			if(physicsObjects_->at(last) != nullptr)
			{
				dynamicsWorld_->removeRigidBody(physicsObjects_->at(last));
				delete physicsObjects_->at(last);
			}
			physicsObjects_->pop_back();
		}
		delete physicsObjects_;
	}
	// Remove the btCollisionDispatcher
	if(dispatcher_ != nullptr)
	{
		delete dispatcher_;
	}
	// Remove the btBroadphaseInterface
	if(broadphase_ != nullptr)
	{
		delete broadphase_;
	}
	// Remove the btSequentialImpulseConstraintSolver
	if(solver_ != nullptr)
	{
		delete solver_;
	}
	// Remove the btDefaultCollisionConfiguration
	if(collisionConfiguration_ != nullptr)
	{
		delete collisionConfiguration_;
	}
	// Remove the btDynamicWorld
	if(dynamicsWorld_ != nullptr)
	{
		delete dynamicsWorld_;
	}
	// Remove the btBulletWorldImporter
	if(bulletImporter_ != nullptr)
	{
		delete bulletImporter_;
	}

	if(debugDrawer_ != nullptr)
	{
		delete debugDrawer_;
	}

	delete CollisionShapes::Instance();
}
コード例 #2
0
InputComponent::~InputComponent()
{
	UNSUBSCRIBE_TO_EVENTS(this);
	SAFE_DELETE(inputManager_);
}
コード例 #3
0
MainWindow::~MainWindow()
{
	UNSUBSCRIBE_TO_EVENTS(this);
}
コード例 #4
0
Menu_HUD::~Menu_HUD()
{
	UNSUBSCRIBE_TO_EVENTS(this);
}
コード例 #5
0
CullingComponent::~CullingComponent()
{
	UNSUBSCRIBE_TO_EVENTS(this);
}