PhysicsComponent::~PhysicsComponent() { UNSUBSCRIBE_TO_EVENTS(this); // Remove all PhysicsObjects if(frustumPhysicsObjects_ != nullptr) { while(frustumPhysicsObjects_->size() > 0) { if(frustumPhysicsObjects_->at(frustumPhysicsObjects_->size() - 1) != nullptr) { dynamicsWorld_->removeRigidBody(frustumPhysicsObjects_->at(frustumPhysicsObjects_->size() - 1)); delete frustumPhysicsObjects_->at(frustumPhysicsObjects_->size() - 1); } frustumPhysicsObjects_->pop_back(); } delete frustumPhysicsObjects_; } if(physicsObjects_ != nullptr) { while(physicsObjects_->size() > 0) { unsigned int last = physicsObjects_->size()-1; if(physicsObjects_->at(last) != nullptr) { dynamicsWorld_->removeRigidBody(physicsObjects_->at(last)); delete physicsObjects_->at(last); } physicsObjects_->pop_back(); } delete physicsObjects_; } // Remove the btCollisionDispatcher if(dispatcher_ != nullptr) { delete dispatcher_; } // Remove the btBroadphaseInterface if(broadphase_ != nullptr) { delete broadphase_; } // Remove the btSequentialImpulseConstraintSolver if(solver_ != nullptr) { delete solver_; } // Remove the btDefaultCollisionConfiguration if(collisionConfiguration_ != nullptr) { delete collisionConfiguration_; } // Remove the btDynamicWorld if(dynamicsWorld_ != nullptr) { delete dynamicsWorld_; } // Remove the btBulletWorldImporter if(bulletImporter_ != nullptr) { delete bulletImporter_; } if(debugDrawer_ != nullptr) { delete debugDrawer_; } delete CollisionShapes::Instance(); }
InputComponent::~InputComponent() { UNSUBSCRIBE_TO_EVENTS(this); SAFE_DELETE(inputManager_); }
MainWindow::~MainWindow() { UNSUBSCRIBE_TO_EVENTS(this); }
Menu_HUD::~Menu_HUD() { UNSUBSCRIBE_TO_EVENTS(this); }
CullingComponent::~CullingComponent() { UNSUBSCRIBE_TO_EVENTS(this); }