static int allua_audio_stream_get_gain(lua_State * L) { ALLUA_audio_stream audio_stream = allua_check_audio_stream(L, 1); lua_pushnumber(L, al_get_audio_stream_gain(audio_stream)); return 1; }
float get_sound_gain(sound_t* sound) { return al_get_audio_stream_gain(sound->stream); }