void CCallbackClient::update ( sint32 timeout ) { LockDeletion = true; // nldebug ("L3: Client: update()"); H_AUTO(L3UpdateClient); baseUpdate (timeout); // first receive #ifdef USE_MESSAGE_RECORDER if ( _MR_RecordingState != Replay ) { #endif // L1-2 Update (nothing to do in replay mode) CBufClient::update (); // then send #ifdef USE_MESSAGE_RECORDER } #endif LockDeletion = false; }
void Mage::update(float dt) { baseUpdate(dt); stateMachineUpdate(dt); movementUpdate(dt); }