void CCallbackClient::update ( sint32 timeout )
{
	LockDeletion = true;
//	nldebug ("L3: Client: update()");

	H_AUTO(L3UpdateClient);

	baseUpdate (timeout); // first receive

#ifdef USE_MESSAGE_RECORDER
	if ( _MR_RecordingState != Replay )
	{
#endif

		// L1-2 Update (nothing to do in replay mode)
		CBufClient::update (); // then send

#ifdef USE_MESSAGE_RECORDER
	}
#endif

	LockDeletion = false;
}
Пример #2
0
void Mage::update(float dt)
{
	baseUpdate(dt);
	stateMachineUpdate(dt);
	movementUpdate(dt);
}