コード例 #1
0
bool fs2netd_player_banned(net_addr *addr)
{
	if ( !Logged_in ) {
		return false;
	}

	char line[32]; // no line should be larger than 16, but let's be safe
	char ip_str[32];
	memset(ip_str, 0, 32);
	memset(line, 0, 32);

	bool retval = false;
	CFILE *banlist_cfg = cfopen("banlist.cfg", "rt", CFILE_NORMAL, CF_TYPE_DATA);

	if (banlist_cfg == NULL) {
		return false;
	}

	psnet_addr_to_string( ip_str, addr );

	while ( !cfeof(banlist_cfg) && !retval ) {
		cfgets(line, 32, banlist_cfg);

		if ( !strnicmp(ip_str, line, strlen(line)) ) {
			retval = true; // BANNINATED!!!
		}
	}

	cfclose(banlist_cfg);

	return retval;
}
コード例 #2
0
bool fs2netd_player_banned(net_addr *addr)
{
	// don't bother with this if we aren't on FS2NetD
	if ( !Om_tracker_flag ) {
		return false;
	}

	if ( !(Game_mode & GM_MULTIPLAYER) ) {
		return false;
	}

	if ( !Is_connected ) {
		return false;
	}

	char line[32]; // no line should be larger than 16, but let's be safe
	char ip_str[32];
	memset(ip_str, 0, 32);
	memset(line, 0, 32);

	bool retval = false;
	CFILE *banlist_cfg = cfopen("banlist.cfg", "rt", CFILE_NORMAL, CF_TYPE_DATA);

	if (banlist_cfg == NULL) {
		return false;
	}

	psnet_addr_to_string( ip_str, addr );

	while ( !cfeof(banlist_cfg) && !retval ) {
		cfgets(line, 32, banlist_cfg);

		if ( !strnicmp(ip_str, line, strlen(line)) ) {
			retval = true; // BANNINATED!!!
		}
	}

	cfclose(banlist_cfg);

	return retval;
}
コード例 #3
0
ファイル: plr.cpp プロジェクト: sobczyk/fs2open
bool pilotfile::verify(const char *fname, int *rank)
{
    player t_plr;

    // set player ptr first thing
    p = &t_plr;

    filename = fname;

    if ( filename.size() == 4 ) {
        mprintf(("PLR => Invalid filename '%s'!\n", filename.c_str()));
        return false;
    }

    cfp = cfopen((char*)filename.c_str(), "rb", CFILE_NORMAL, CF_TYPE_PLAYERS);

    if ( !cfp ) {
        mprintf(("PLR => Unable to open '%s'!\n", filename.c_str()));
        return false;
    }

    unsigned int plr_id = cfread_uint(cfp);

    if (plr_id != PLR_FILE_ID) {
        mprintf(("PLR => Invalid header id for '%s'!\n", filename.c_str()));
        plr_close();
        return false;
    }

    // version, should be able to just ignore it
    ubyte plr_ver = cfread_ubyte(cfp);

    mprintf(("PLR => Verifying '%s' with version %d...\n", filename.c_str(), (int)plr_ver));

    // the point of all this: read in the PLR contents
    while ( !m_have_flags && !cfeof(cfp) ) {
        ushort section_id = cfread_ushort(cfp);
        uint section_size = cfread_uint(cfp);

        size_t start_pos = cftell(cfp);

        // safety, to help protect against long reads
        cf_set_max_read_len(cfp, section_size);

        try {
            switch (section_id) {
            case Section::Flags:
                mprintf(("PLR => Parsing:  Flags...\n"));
                m_have_flags = true;
                plr_read_flags();
                break;

            default:
                break;
            }
        } catch (cfile::max_read_length &msg) {
            // read to max section size, move to next section, discarding
            // extra/unknown data
            mprintf(("PLR => (0x%04x) %s\n", section_id, msg.what()));
        } catch (const char *err) {
            mprintf(("PLR => ERROR: %s\n", err));
            plr_close();
            return false;
        }

        // reset safety catch
        cf_set_max_read_len(cfp, 0);

        // skip to next section (if not already there)
        size_t offset_pos = (start_pos + section_size) - cftell(cfp);

        if (offset_pos) {
            mprintf(("PLR => Warning: (0x%04x) Short read, information may have been lost!\n", section_id));
            cfseek(cfp, offset_pos, CF_SEEK_CUR);
        }
    }

    if (rank) {
        *rank = p->stats.rank;
    }

    mprintf(("PLR => Verifying complete!\n"));

    // cleanup and return
    plr_close();

    return true;
}
コード例 #4
0
ファイル: plr.cpp プロジェクト: sobczyk/fs2open
bool pilotfile::load_player(const char *callsign, player *_p)
{
    // if we're a standalone server in multiplayer, just fill in some bogus values
    // since we don't have a pilot file
    if ( (Game_mode & GM_MULTIPLAYER) && (Game_mode & GM_STANDALONE_SERVER) ) {
        Player->insignia_texture = -1;
        strcpy_s(Player->callsign, NOX("Standalone"));
        strcpy_s(Player->short_callsign, NOX("Standalone"));

        return true;
    }

    // set player ptr first thing
    p = _p;

    if ( !p ) {
        Assert( (Player_num >= 0) && (Player_num < MAX_PLAYERS) );
        p = &Players[Player_num];
    }

    filename = callsign;
    filename += ".plr";

    if ( filename.size() == 4 ) {
        mprintf(("PLR => Invalid filename '%s'!\n", filename.c_str()));
        return false;
    }

    cfp = cfopen((char*)filename.c_str(), "rb", CFILE_NORMAL, CF_TYPE_PLAYERS);

    if ( !cfp ) {
        mprintf(("PLR => Unable to open '%s' for reading!\n", filename.c_str()));
        return false;
    }

    unsigned int plr_id = cfread_uint(cfp);

    if (plr_id != PLR_FILE_ID) {
        mprintf(("PLR => Invalid header id for '%s'!\n", filename.c_str()));
        plr_close();
        return false;
    }

    // version, should be able to just ignore it
    version = cfread_ubyte(cfp);

    mprintf(("PLR => Loading '%s' with version %d...\n", filename.c_str(), version));

    plr_reset_data();

    // the point of all this: read in the PLR contents
    while ( !cfeof(cfp) ) {
        ushort section_id = cfread_ushort(cfp);
        uint section_size = cfread_uint(cfp);

        size_t start_pos = cftell(cfp);

        // safety, to help protect against long reads
        cf_set_max_read_len(cfp, section_size);

        try {
            switch (section_id) {
            case Section::Flags:
                mprintf(("PLR => Parsing:  Flags...\n"));
                m_have_flags = true;
                plr_read_flags();
                break;

            case Section::Info:
                mprintf(("PLR => Parsing:  Info...\n"));
                m_have_info = true;
                plr_read_info();
                break;

            case Section::Variables:
                mprintf(("PLR => Parsing:  Variables...\n"));
                plr_read_variables();
                break;

            case Section::HUD:
                mprintf(("PLR => Parsing:  HUD...\n"));
                plr_read_hud();
                break;

            case Section::Scoring:
                mprintf(("PLR => Parsing:  Scoring...\n"));
                plr_read_stats();
                break;

            case Section::ScoringMulti:
                mprintf(("PLR => Parsing:  ScoringMulti...\n"));
                plr_read_stats_multi();
                break;

            case Section::Multiplayer:
                mprintf(("PLR => Parsing:  Multiplayer...\n"));
                plr_read_multiplayer();
                break;

            case Section::Controls:
                mprintf(("PLR => Parsing:  Controls...\n"));
                plr_read_controls();
                break;

            case Section::Settings:
                mprintf(("PLR => Parsing:  Settings...\n"));
                plr_read_settings();
                break;

            default:
                mprintf(("PLR => Skipping unknown section 0x%04x!\n", section_id));
                break;
            }
        } catch (cfile::max_read_length &msg) {
            // read to max section size, move to next section, discarding
            // extra/unknown data
            mprintf(("PLR => (0x%04x) %s\n", section_id, msg.what()));
        } catch (const char *err) {
            mprintf(("PLR => ERROR: %s\n", err));
            plr_close();
            return false;
        }

        // reset safety catch
        cf_set_max_read_len(cfp, 0);

        // skip to next section (if not already there)
        size_t offset_pos = (start_pos + section_size) - cftell(cfp);

        if (offset_pos) {
            cfseek(cfp, offset_pos, CF_SEEK_CUR);
        }
    }

    // restore the callsign into the Player structure
    strcpy_s(p->callsign, callsign);

    // restore the truncated callsign into Player structure
    pilot_set_short_callsign(p, SHORT_CALLSIGN_PIXEL_W);

    player_set_squad_bitmap(p, p->m_squad_filename, true);

    hud_squadmsg_save_keys();

    // set last pilot
    os_config_write_string(NULL, "LastPlayer", (char*)callsign);

    mprintf(("PLR => Loading complete!\n"));

    // cleanup and return
    plr_close();

    return true;
}
コード例 #5
0
ファイル: csg.cpp プロジェクト: Kobrar/fs2open.github.com
/*
 * get_csg_rank: this function is called from plr.cpp & is
 * tightly linked with pilotfile::verify()
 */
bool pilotfile::get_csg_rank(int *rank)
{
	player t_csg;

	// set player ptr first thing
	p = &t_csg;

	// filename has already been set
	cfp = cfopen((char*)filename.c_str(), "rb", CFILE_NORMAL, CF_TYPE_PLAYERS);

	if ( !cfp ) {
		mprintf(("CSG => Unable to open '%s'!\n", filename.c_str()));
		return false;
	}

	unsigned int csg_id = cfread_uint(cfp);

	if (csg_id != CSG_FILE_ID) {
		mprintf(("CSG => Invalid header id for '%s'!\n", filename.c_str()));
		csg_close();
		return false;
	}

	// version, now used
	csg_ver = cfread_ubyte(cfp);

	mprintf(("CSG => Get Rank from '%s' with version %d...\n", filename.c_str(), (int)csg_ver));

	// the point of all this: read in the CSG contents
	while ( !m_have_flags && !cfeof(cfp) ) {
		ushort section_id = cfread_ushort(cfp);
		uint section_size = cfread_uint(cfp);

		size_t start_pos = cftell(cfp);
		size_t offset_pos;

		// safety, to help protect against long reads
		cf_set_max_read_len(cfp, section_size);

		try {
			switch (section_id) {
				case Section::Flags:
					mprintf(("CSG => Parsing:  Flags...\n"));
					m_have_flags = true;
					csg_read_flags();
					break;

				default:
					break;
			}
		} catch (cfile::max_read_length &msg) {
			// read to max section size, move to next section, discarding
			// extra/unknown data
			mprintf(("CSG => (0x%04x) %s\n", section_id, msg.what()));
		} catch (const char *err) {
			mprintf(("CSG => ERROR: %s\n", err));
			csg_close();
			return false;
		}

		// reset safety catch
		cf_set_max_read_len(cfp, 0);

		// skip to next section (if not already there)
		offset_pos = (start_pos + section_size) - cftell(cfp);

		if (offset_pos) {
			mprintf(("CSG => Warning: (0x%04x) Short read, information may have been lost!\n", section_id));
			cfseek(cfp, (int)offset_pos, CF_SEEK_CUR);
		}
	}

	// this is what we came for...
	*rank = p->stats.rank;

	mprintf(("CSG => Get Rank complete!\n"));

	// cleanup & return
	csg_close();

	return true;
}
コード例 #6
0
ファイル: csg.cpp プロジェクト: Kobrar/fs2open.github.com
bool pilotfile::load_savefile(const char *campaign)
{
	char base[_MAX_FNAME] = { '\0' };
	std::ostringstream buf;

	if (Game_mode & GM_MULTIPLAYER) {
		return false;
	}

	if ( (campaign == NULL) || !strlen(campaign) ) {
		return false;
	}

	// set player ptr first thing
	Assert( (Player_num >= 0) && (Player_num < MAX_PLAYERS) );
	p = &Players[Player_num];

	// build up filename for the savefile...
	_splitpath((char*)campaign, NULL, NULL, base, NULL);

	buf << p->callsign << "." << base << ".csg";

	filename = buf.str().c_str();

	// if campaign file doesn't exist, abort so we don't load irrelevant data
	buf.str(std::string());
	buf << base << FS_CAMPAIGN_FILE_EXT;
	if ( !cf_exists_full((char*)buf.str().c_str(), CF_TYPE_MISSIONS) ) {
		mprintf(("CSG => Unable to find campaign file '%s'!\n", buf.str().c_str()));
		return false;
	}

	// we need to reset this early, in case open fails and we need to create
	m_data_invalid = false;

	// open it, hopefully...
	cfp = cfopen((char*)filename.c_str(), "rb", CFILE_NORMAL, CF_TYPE_PLAYERS);

	if ( !cfp ) {
		mprintf(("CSG => Unable to open '%s' for reading!\n", filename.c_str()));
		return false;
	}

	unsigned int csg_id = cfread_uint(cfp);

	if (csg_id != CSG_FILE_ID) {
		mprintf(("CSG => Invalid header id for '%s'!\n", filename.c_str()));
		csg_close();
		return false;
	}

	// version, now used
	csg_ver = cfread_ubyte(cfp);

	mprintf(("CSG => Loading '%s' with version %d...\n", filename.c_str(), (int)csg_ver));

	csg_reset_data();

	// the point of all this: read in the CSG contents
	while ( !cfeof(cfp) ) {
		ushort section_id = cfread_ushort(cfp);
		uint section_size = cfread_uint(cfp);

		size_t start_pos = cftell(cfp);

		// safety, to help protect against long reads
		cf_set_max_read_len(cfp, section_size);

		try {
			switch (section_id) {
				case Section::Flags:
					mprintf(("CSG => Parsing:  Flags...\n"));
					m_have_flags = true;
					csg_read_flags();
					break;

				case Section::Info:
					mprintf(("CSG => Parsing:  Info...\n"));
					m_have_info = true;
					csg_read_info();
					break;

				case Section::Variables:
					mprintf(("CSG => Parsing:  Variables...\n"));
					csg_read_variables();
					break;

				case Section::HUD:
					mprintf(("CSG => Parsing:  HUD...\n"));
					csg_read_hud();
					break;

				case Section::RedAlert:
					mprintf(("CSG => Parsing:  RedAlert...\n"));
					csg_read_redalert();
					break;

				case Section::Scoring:
					mprintf(("CSG => Parsing:  Scoring...\n"));
					csg_read_stats();
					break;

				case Section::Loadout:
					mprintf(("CSG => Parsing:  Loadout...\n"));
					csg_read_loadout();
					break;

				case Section::Techroom:
					mprintf(("CSG => Parsing:  Techroom...\n"));
					csg_read_techroom();
					break;

				case Section::Missions:
					mprintf(("CSG => Parsing:  Missions...\n"));
					csg_read_missions();
					break;

				case Section::Settings:
					mprintf(("CSG => Parsing:  Settings...\n"));
					csg_read_settings();
					break;

				case Section::Controls:
					mprintf(("CSG => Parsing:  Controls...\n"));
					csg_read_controls();
					break;

				case Section::Cutscenes:
					mprintf(("CSG => Parsing:  Cutscenes...\n"));
					csg_read_cutscenes();
					break;

				case Section::LastMissions:
					mprintf(("CSG => Parsing:  Last Missions...\n"));
					csg_read_lastmissions();
					break;

				default:
					mprintf(("CSG => Skipping unknown section 0x%04x!\n", section_id));
					break;
			}
		} catch (cfile::max_read_length &msg) {
			// read to max section size, move to next section, discarding
			// extra/unknown data
			mprintf(("CSG => Warning: (0x%04x) %s\n", section_id, msg.what()));
		} catch (const char *err) {
			mprintf(("CSG => ERROR: %s\n", err));
			csg_close();
			return false;
		}

		// reset safety catch
		cf_set_max_read_len(cfp, 0);

		// skip to next section (if not already there)
		size_t offset_pos = (start_pos + section_size) - cftell(cfp);

		if (offset_pos) {
			mprintf(("CSG => Warning: (0x%04x) Short read, information may have been lost!\n", section_id));
			cfseek(cfp, (int)offset_pos, CF_SEEK_CUR);
		}
	}

	// if the campaign (for whatever reason) doesn't have a squad image, use the multi one
	if (p->s_squad_filename[0] == '\0') {
		strcpy_s(p->s_squad_filename, p->m_squad_filename);
	}
	player_set_squad_bitmap(p, p->s_squad_filename, false);

	mprintf(("CSG => Loading complete!\n"));

	// cleanup and return
	csg_close();

	return true;
}
コード例 #7
0
bool pilotfile::verify(const char *fname, int *rank, char *valid_language)
{
	player t_plr;

	// set player ptr first thing
	p = &t_plr;

	filename = fname;

	if ( filename.size() == 4 ) {
		mprintf(("PLR => Invalid filename '%s'!\n", filename.c_str()));
		return false;
	}

	cfp = cfopen((char*)filename.c_str(), "rb", CFILE_NORMAL, CF_TYPE_PLAYERS);

	if ( !cfp ) {
		mprintf(("PLR => Unable to open '%s'!\n", filename.c_str()));
		return false;
	}

	unsigned int plr_id = cfread_uint(cfp);

	if (plr_id != PLR_FILE_ID) {
		mprintf(("PLR => Invalid header id for '%s'!\n", filename.c_str()));
		plr_close();
		return false;
	}

	// version, now used
	version = cfread_ubyte(cfp);

	mprintf(("PLR => Verifying '%s' with version %d...\n", filename.c_str(), (int)version));

	// the point of all this: read in the PLR contents
	while ( !(m_have_flags && m_have_info) && !cfeof(cfp) ) {
		ushort section_id = cfread_ushort(cfp);
		uint section_size = cfread_uint(cfp);

		size_t start_pos = cftell(cfp);

		// safety, to help protect against long reads
		cf_set_max_read_len(cfp, section_size);

		try {
			switch (section_id) {
				case Section::Flags:
					mprintf(("PLR => Parsing:  Flags...\n"));
					m_have_flags = true;
					plr_read_flags();
					break;

				// now reading the Info section to get the campaign
				// and be able to lookup the campaign rank
				case Section::Info:
					mprintf(("PLR => Parsing:  Info...\n"));
					m_have_info = true;
					plr_read_info();
					break;

				default:
					break;
			}
		} catch (cfile::max_read_length &msg) {
			// read to max section size, move to next section, discarding
			// extra/unknown data
			mprintf(("PLR => (0x%04x) %s\n", section_id, msg.what()));
		} catch (const char *err) {
			mprintf(("PLR => ERROR: %s\n", err));
			plr_close();
			return false;
		}

		// reset safety catch
		cf_set_max_read_len(cfp, 0);

		// skip to next section (if not already there)
		size_t offset_pos = (start_pos + section_size) - cftell(cfp);

		if (offset_pos) {
			mprintf(("PLR => Warning: (0x%04x) Short read, information may have been lost!\n", section_id));
			cfseek(cfp, offset_pos, CF_SEEK_CUR);
		}
	}

	if (valid_language) {
		strncpy(valid_language, p->language, sizeof(p->language));
	}

	// need to cleanup early to ensure everything is OK for use in the CSG next
	// also means we can't use *p from now on, use t_plr instead for a few vars
	plr_close();

	if (rank) {
		// maybe get the rank from the CSG
		if ( !(Game_mode & GM_MULTIPLAYER) ) {
			// build the csg filename
			// since filename/fname was validated above, perform less safety checks here
			filename = fname;
			filename = filename.replace(filename.find_last_of('.')+1,filename.npos, t_plr.current_campaign);
			filename.append(".csg");

			if (!this->get_csg_rank(rank)) {
				// if we failed to get the csg rank, default to multi rank
				*rank = t_plr.stats.rank;
			}
		} else {
			// if the CSG isn't valid, or for multi, use this rank
			*rank = t_plr.stats.rank;
		}
	}

	mprintf(("PLR => Verifying complete!\n"));

	return true;
}
コード例 #8
0
/*
 * @brief Get info about the apng
 * @note Also validates the apng & sets it up to have frames read
 *
 * @retval PNG_ERROR_NONE (0), otherwise will raise exception
 */
int apng_ani::load_header()
{
	char filename[MAX_FILENAME_LEN];

	strcpy_s(filename, _filename.c_str());
	char *p = strchr( filename, '.' );
	if ( p != nullptr ) *p = 0;
	strcat_s( filename, ".png" );

	_cfp = cfopen( filename , "rb" );

	if ( _cfp == nullptr) {
		_apng_failed("couldn't open filename");
	}

	_reading = true;

	ubyte sig[8];
	if (cfread(sig, 8, 1, _cfp) != 1)  {
		_apng_failed("cfread of png signature failed");
	}
	if (png_sig_cmp(sig, 0, 8) != 0) {
		_apng_failed("file has invalid png signature");
	}

	// setup chunk sizes before use
	_chunk_IHDR.data.resize(25); // fixed IHDR chunk size
	_chunk.data.resize(25);      // match the other sizes, maybe waste up to 13 bytes (ooooh)

	_id = _read_chunk(_chunk_IHDR);

	if (_id != id_IHDR || _chunk_IHDR.size != 25) {
		_apng_failed("failed to read IHDR chunk");
	}

	w = png_get_uint_32(&_chunk_IHDR.data[8]);
	h = png_get_uint_32(&_chunk_IHDR.data[12]);
	_row_len = w * 4;

	// setup frames & keep bm_create happy
	_image_size = _row_len * h;
	frame.data.reserve(_image_size); // alloc only once
	frame.data.assign(_image_size, 0); // all transparent black per spec
	frame.rows.resize(h);
	_frame_raw.data.resize(_image_size);
	_frame_raw.rows.resize(h);
	_frame_next.data.resize(_image_size);
	_frame_next.rows.resize(h);
	for (uint i = 0; i < h; ++i) {
		// everything is correctly sized above; avoid .at() error checks
		frame.rows[i]       = &frame.data[i * _row_len];
		_frame_raw.rows[i]  = &_frame_raw.data[i * _row_len];
		_frame_next.rows[i] = &_frame_next.data[i * _row_len];
	}

	// read all data
	while (!cfeof(_cfp)) {
		_process_chunk();
	}

	// should be at EOF; attach to _frame_offsets to make next_frame code simpler
	Assertion(cfeof(_cfp) != 0, "apng not at EOF, get a coder!");
	_frame_offsets.push_back(cftell(_cfp));

	// sanity checks
	if (anim_time <= 0.0f) {
		_apng_failed("animation duration <= 0.0f, bad data?");
	}

	if (nframes < 1) {
		_apng_failed("animation didn't have any frames, is this a static png?");
	}

	// back to start, including reset of _cfp so it can be used for the 1st frame
	_reading = false;
	if (cfseek(_cfp, _frame_offsets.at(0), CF_SEEK_SET) != 0) {
		_apng_failed("couldn't seek to 1st fcTL offset");
	}

	return PNG_ERROR_NONE;
}
コード例 #9
0
bool pilot::BinaryFileHandler::hasMoreSections() {
	return !cfeof(_cfp);
}
コード例 #10
0
void multi_options_read_config()
{
	CFILE *in;
	char str[512];
	char *tok = NULL;

	// set default value for the global multi options
	Multi_options_g.reset();

	ushort forced_port = (ushort)os_config_read_uint(NULL, "ForcePort", 0);
	Multi_options_g.port = (Cmdline_network_port >= 0) ? (ushort)Cmdline_network_port : forced_port == 0 ? (ushort)DEFAULT_GAME_PORT : forced_port;
	Multi_options_g.log = (Cmdline_multi_log) ? 1 : 0;


	// read in the config file
	in = cfopen(MULTI_CFG_FILE, "rt", CFILE_NORMAL, CF_TYPE_DATA);
	
	// if we failed to open the config file, user default settings
	if (in == NULL) {
		nprintf(("Network","Failed to open network config file, using default settings\n"));		
	} else {
		while ( !cfeof(in) ) {
			// read in the game info
			memset(str, 0, 512);
			cfgets(str, 512, in);

			// parse the first line
			tok = strtok(str, " \t");

			// check the token
			if (tok != NULL) {
				drop_leading_white_space(tok);
				drop_trailing_white_space(tok);			
			} else {
				continue;
			}		

			// all possible options

			// only standalone cares about the following options
			if (Is_standalone) {
				// setup PXO mode
				if ( SETTING("+pxo") ) {
					NEXT_TOKEN();
					if (tok != NULL) {
						strncpy(Multi_fs_tracker_channel, tok, MAX_PATH-1);
					}
				} else
				// set the standalone server's permanent name
				if	( SETTING("+name") ) {
					NEXT_TOKEN();
					if (tok != NULL) {
						strncpy(Multi_options_g.std_pname, tok, STD_NAME_LEN);
					}
				} else
				// standalone won't allow voice transmission
				if ( SETTING("+no_voice") ) {
					Multi_options_g.std_voice = 0;
				} else
				// set the max # of players on the standalone
				if ( SETTING("+max_players") ) {
					NEXT_TOKEN();
					if (tok != NULL) {
						if ( !((atoi(tok) < 1) || (atoi(tok) > MAX_PLAYERS)) ) {
							Multi_options_g.std_max_players = atoi(tok);
						}
					}
				} else
				// ban a player
				if ( SETTING("+ban") ) {
					NEXT_TOKEN();
					if (tok != NULL) {
						std_add_ban(tok);
					}
				} else
				// set the standalone host password
				if ( SETTING("+passwd") ) {
					NEXT_TOKEN();
					if (tok != NULL) {
						strncpy(Multi_options_g.std_passwd, tok, STD_PASSWD_LEN);
#ifdef _WIN32
						// yuck
						extern HWND Multi_std_host_passwd;
						SetWindowText(Multi_std_host_passwd, Multi_options_g.std_passwd);
#else
						// TODO: get password ?
						// argh, gonna have to figure out how to do this - mharris 07/07/2002
#endif
					}
				} else
				// set standalone to low updates
				if ( SETTING("+low_update") ) {
					Multi_options_g.std_datarate = OBJ_UPDATE_LOW;
				} else
				// set standalone to medium updates
				if ( SETTING("+med_update") ) {
					Multi_options_g.std_datarate = OBJ_UPDATE_MEDIUM;
				} else
				// set standalone to high updates
				if ( SETTING("+high_update") ) {
					Multi_options_g.std_datarate = OBJ_UPDATE_HIGH;
				} else
				// set standalone to high updates
				if ( SETTING("+lan_update") ) {
					Multi_options_g.std_datarate = OBJ_UPDATE_LAN;
				} else
				// use pxo flag
				if ( SETTING("+use_pxo") ) {
					Om_tracker_flag = 1;
				} else
				// standalone pxo login user
				if ( SETTING("+pxo_login") ) {
					NEXT_TOKEN();
					if (tok != NULL) {
						strncpy(Multi_options_g.std_pxo_login, tok, MULTI_TRACKER_STRING_LEN);
					}
				} else
				// standalone pxo login password
				if ( SETTING("+pxo_password") ) {
					NEXT_TOKEN();
					if (tok != NULL) {
						strncpy(Multi_options_g.std_pxo_password, tok, MULTI_TRACKER_STRING_LEN);
					}
				} else
				if ( SETTING("+webui_root") ) {
					NEXT_TOKEN();
					if (tok != NULL) {
						Multi_options_g.webuiRootDirectory = SCP_string(tok);
					}
				} else
				if ( SETTING("+webapi_username") ) {
					NEXT_TOKEN();
					if (tok != NULL) {
						Multi_options_g.webapiUsername = SCP_string(tok);
					}
				} else
				if ( SETTING("+webapi_password") ) {
					NEXT_TOKEN();
					if (tok != NULL) {
						Multi_options_g.webapiPassword = SCP_string(tok);
					}
				} else
				if ( SETTING("+webapi_server_port") ) {
					NEXT_TOKEN();
					if (tok != NULL) {
						long int result = strtol(tok, NULL, 10);
						if(result <= 0 || result > USHRT_MAX) {
							mprintf(("ERROR: Invalid or out of range webapi_server_port '%s' specified in multi.cfg, must be integer between 1024 and %i.\n", tok, USHRT_MAX));
						}
						else if(result < 1024) {
							mprintf(("ERROR: webapi_server_port '%ld' in multi.cfg is too low, must be between 1024 and %d.\n", result, USHRT_MAX));
						}
						else {
							mprintf(("Using webapi_server_port '%ld' from multi.cfg.\n", result));
							Multi_options_g.webapiPort = (ushort) result;
						}
					}
				}
			}

			// ... common to all modes ...

			// ip addr of user tracker
			if ( SETTING("+user_server") ) {
				NEXT_TOKEN();
				if (tok != NULL) {
					strcpy_s(Multi_options_g.user_tracker_ip, tok);
				}
			} else
			// ip addr of game tracker
			if ( SETTING("+game_server") ) {
				NEXT_TOKEN();
				if (tok != NULL) {
					strcpy_s(Multi_options_g.game_tracker_ip, tok);
				}
			} else
			// port to use for the game/user tracker (FS2NetD)
			if ( SETTING("+server_port") ) {
				NEXT_TOKEN();
				if (tok != NULL) {
					strcpy_s(Multi_options_g.tracker_port, tok);
				}
			} else
			// ip addr of pxo chat server
			if ( SETTING("+chat_server") ) {
				NEXT_TOKEN();
				if (tok != NULL) {
					strcpy_s(Multi_options_g.pxo_ip, tok);
				}
			} else
			// url of pilot rankings page
			if ( SETTING("+rank_url") ) {
				NEXT_TOKEN();
				if (tok != NULL) {
					strcpy_s(Multi_options_g.pxo_rank_url, tok);
				}
			} else
			// url of pxo account create page
			if ( SETTING("+create_url") ) {
				NEXT_TOKEN();
				if (tok != NULL) {
					strcpy_s(Multi_options_g.pxo_create_url, tok);
				}
			} else
			// url of pxo account verify page
			if ( SETTING("+verify_url") ) {
				NEXT_TOKEN();
				if (tok != NULL) {
					strcpy_s(Multi_options_g.pxo_verify_url, tok);
				}
			} else
			// url of pxo banners
			if ( SETTING("+banner_url") ) {
				NEXT_TOKEN();
				if (tok != NULL) {
					strcpy_s(Multi_options_g.pxo_banner_url, tok);
				}
			} else
			// set the max datarate for high updates
			if ( SETTING("+datarate") ) {
				NEXT_TOKEN();
				if (tok != NULL) {
					if ( atoi(tok) >= 4000 ) {
						Multi_options_g.datarate_cap = atoi(tok);
					}
				}			
			} else
			// get the proxy server
			if ( SETTING("+http_proxy") ) {
				NEXT_TOKEN();
				if (tok != NULL) {
					char *ip = strtok(tok, ":");

					if (ip != NULL) {
						strcpy_s(Multi_options_proxy, ip);
					}

					ip = strtok(NULL, "");

					if (ip != NULL) {
						Multi_options_proxy_port = (ushort)atoi(ip);
					} else {
						strcpy_s(Multi_options_proxy, "");
					}
				}
			}
		}

		// close the config file
		cfclose(in);
		in = NULL;
	}

#ifndef _WIN32
	if (Is_standalone) {
		std_configLoaded(&Multi_options_g);
	}
#endif
}