コード例 #1
0
 bool CgDxShader::setFloatVariable(const char* name, uint32 len, const float* vals) {
     if(mProgram) {
         CGparameter param = cgGetNamedParameter(mProgram, name);
         if(_check_error(mContext) && param) {
             cgSetParameterValuefc(param, len, (const float*)vals);
             return _check_error(mContext);
         }
     }
     return false;
 }
コード例 #2
0
ファイル: ShaderParameterCg.cpp プロジェクト: Pocsel/pocsel
    void ShaderParameterCg::Set(std::vector<glm::mat4x4> const& matrices)
    {
        if (!this->_preBuffer)
        {
            this->_preBuffer.reset(new std::vector<float>(
                    cgGetParameterColumns(this->_param) *
                    cgGetParameterRows(this->_param) *
                    cgGetArrayTotalSize(this->_param)
                    ));
        }

        std::memcpy(this->_preBuffer->data(), matrices.data(), sizeof(float) * std::min(this->_preBuffer->size(), matrices.size() * 4*4));
        cgSetParameterValuefc(this->_param, (int)this->_preBuffer->size(), this->_preBuffer->data());
    }
コード例 #3
0
ファイル: pubclass_shader.c プロジェクト: MSylvia/luxinia1
static int PubCGparam_func (PState pstate,PubFunction_t *fn, int n)
{
  CGparameter cgparam = NULL;

  if ((int)fn->upvalue > PCG_GET && (n<1 || FunctionPublish_getArg(pstate,1,LUXI_CLASS_CGPARAM,(void*)&cgparam)<1))
    return FunctionPublish_returnError(pstate,"1 cgparam required");

  switch((int)fn->upvalue){
    case PCG_NEW:
      {
        char *name;
        char *nametype;
        CGtype cgtype;
        CGtype basetype;
        int cnt = 1;

        if (n < 2 || FunctionPublish_getArg(pstate,3,LUXI_CLASS_STRING,(void*)&name,LUXI_CLASS_STRING,(void*)&nametype,LUXI_CLASS_INT,(void*)&cnt)<2)
          return FunctionPublish_returnError(pstate,"2 strings required");

        cgtype = cgGetType(nametype);
        basetype = cgGetTypeBase(cgtype);

        if (VIDCg_getConnector(name) || cgtype==CG_UNKNOWN_TYPE ||
          (basetype != CG_FLOAT && basetype != CG_INT && basetype != CG_BOOL))
          return FunctionPublish_returnError(pstate,"name already in use, or illegal cg base type (float, bool, int)");

        if (cgGetTypeClass(cgtype) == CG_PARAMETERCLASS_MATRIX && basetype != CG_FLOAT)
          return FunctionPublish_returnError(pstate,"only float matrix parameters allowed");

        cgparam = cnt > 1 ? cgCreateParameterArray(g_VID.cg.context,cgtype,cnt) : cgCreateParameter(g_VID.cg.context,cgtype);
        VIDCg_setConnector(name,cgparam);

        return FunctionPublish_returnType(pstate,LUXI_CLASS_CGPARAM,(void*)cgparam);
      }

      break;
    case PCG_DELETE:
      {
        int linked = cgGetNumConnectedToParameters(cgparam);
        if (linked == 0){
          VIDCg_setConnector(cgGetParameterName(cgparam),NULL);
          cgDestroyParameter(cgparam);
        }
        return FunctionPublish_returnInt(pstate,linked);
      }
      break;
    case PCG_GET:
      {
        char *name;
        if (n < 1 || !FunctionPublish_getArg(pstate,1,LUXI_CLASS_STRING,(void*)&name))
          return FunctionPublish_returnError(pstate,"1 string required");
        cgparam = VIDCg_getConnector(name);

        if (cgparam)
          return FunctionPublish_returnType(pstate,LUXI_CLASS_CGPARAM,(void*)cgparam);
        else
          return 0;
      }
      break;
    case PCG_VALUE:
      {
      CGtype cgtype = cgGetParameterType(cgparam);
      CGtype basetype = cgGetTypeBase(cgtype);
      CGtype classtype = cgGetTypeClass(cgtype);
      lxClassType ctype;

      Reference ref;
      float *matrix;
      StaticArray_t *starray;
      int read = 0;
      int offset = 0;
      int size;

      int into = (int)fn->upvalue == PCG_VALUEINTO;

      if (n==1 || into){
        int vector[4];


        switch(classtype){
        case CG_PARAMETERCLASS_SCALAR:
        case CG_PARAMETERCLASS_VECTOR:

          switch(basetype){
          case CG_FLOAT:
            ctype = LUXI_CLASS_FLOAT;
            read = cgGetParameterValuefc(cgparam,4,(float*)vector);
            break;
          case CG_BOOL:
            ctype = LUXI_CLASS_BOOLEAN;
            read = cgGetParameterValueic(cgparam,4,vector);
            break;
          case CG_INT:
            ctype = LUXI_CLASS_INT;
            read = cgGetParameterValueic(cgparam,4,vector);
            break;
          default:
            return 0;
          }
          return FunctionPublish_setRet(pstate,read,ctype,(void*)vector[0],ctype,(void*)vector[1],ctype,(void*)vector[2],ctype,(void*)vector[3]);
          break;
        case CG_PARAMETERCLASS_MATRIX:
          if (into){
            // get matrix first
            if (!FunctionPublish_getNArg(pstate,1,LUXI_CLASS_MATRIX44,(void*)&ref) || !Reference_get(ref,matrix))
              return FunctionPublish_returnError(pstate,"1 matrix4x4 required");
          }
          else{
            // create matrix
            matrix = PubMatrix4x4_alloc();
            ref = Reference_new(LUXI_CLASS_MATRIX44,matrix);
            Reference_makeVolatile(ref);
          }

          cgGetMatrixParameterfc(cgparam,matrix);
          return FunctionPublish_returnType(pstate,LUXI_CLASS_MATRIX44,REF2VOID(ref));
          break;
        case CG_PARAMETERCLASS_ARRAY:
          ctype = basetype == CG_FLOAT ? LUXI_CLASS_FLOATARRAY : LUXI_CLASS_INTARRAY;

          size = cgGetParameterColumns(cgparam)*cgGetParameterRows(cgparam)*cgGetArrayTotalSize(cgparam);
          if (into){
            // get array first
            if (FunctionPublish_getArgOffset(pstate,1,3,ctype,(void*)&ref,LUXI_CLASS_INT,(void*)&offset)<1 || !Reference_get(ref,starray) ||
              offset+size > starray->count)
              return FunctionPublish_returnError(pstate,"1 staticarray [1 int] required (with enough space)");
          }
          else{
            // create array
            starray = StaticArray_new(size,ctype,NULL,NULL);
          }

          offset = LUX_MIN(offset,(starray->count-1));
          read = LUX_MIN(read,(starray->count-offset));

          if (ctype == LUXI_CLASS_FLOATARRAY)
            cgGetParameterValuefc(cgparam,read,starray->floats);
          else
            cgGetParameterValueic(cgparam,read,starray->ints);

          return FunctionPublish_returnType(pstate,ctype,REF2VOID(starray->ref));
        }
      }
      else {
        // set
        lxVector4 vector;

        switch(classtype){
        case CG_PARAMETERCLASS_SCALAR:
        case CG_PARAMETERCLASS_VECTOR:
          ctype = basetype == CG_FLOAT ? LUXI_CLASS_FLOAT : LUXI_CLASS_INT;
          read = FunctionPublish_getArgOffset(pstate,1,n-1,ctype,(void*)&vector[0],ctype,(void*)&vector[1],ctype,(void*)&vector[2],ctype,(void*)&vector[3]);
          if (read > 0){
            switch(basetype){
            case CG_FLOAT:
              cgSetParameterValuefc(cgparam,n-1,vector);
              return 0;
            case CG_BOOL:
            case CG_INT:
              cgSetParameterValueic(cgparam,n-1,(int*)vector);
              return 0;
            default:
              return 0;
            }
          }
          break;
        case CG_PARAMETERCLASS_MATRIX:
          if (!FunctionPublish_getNArg(pstate,1,LUXI_CLASS_MATRIX44,(void*)&ref) || !Reference_get(ref,matrix))
            return FunctionPublish_returnError(pstate,"1 matrix4x4 required");
          cgSetMatrixParameterfc(cgparam,matrix);
          return 0;
        case CG_PARAMETERCLASS_ARRAY:
          ctype = basetype == CG_FLOAT ? LUXI_CLASS_FLOATARRAY : LUXI_CLASS_INTARRAY;
          size = cgGetParameterColumns(cgparam)*cgGetParameterRows(cgparam)*cgGetArrayTotalSize(cgparam);

          if (FunctionPublish_getArgOffset(pstate,1,3,ctype,(void*)&ref,LUXI_CLASS_INT,(void*)&offset) || !Reference_get(ref,starray)
            || offset+size > starray->count)
            return FunctionPublish_returnError(pstate,"1 staticarray [2 ints] required, with enough space");

          offset = LUX_MIN(offset,(starray->count-1));

          if (ctype == LUXI_CLASS_FLOATARRAY)
            cgSetParameterValuefc(cgparam,size,&starray->floats[offset]);
          else
            cgSetParameterValueic(cgparam,size,&starray->ints[offset]);
          return 0;
        default:
          return 0;
        }
      }
      }
    case PCG_SIZES:
      return FunctionPublish_setRet(pstate,3,LUXI_CLASS_INT,(void*)cgGetParameterColumns(cgparam),LUXI_CLASS_INT,(void*)cgGetParameterRows(cgparam),LUXI_CLASS_INT,(void*)cgGetArrayTotalSize(cgparam));
    default:
      break;
  }

  return 0;
}
コード例 #4
0
ファイル: main.cpp プロジェクト: daodaodaorenjiandao/Graphics
static void CALLBACK OnFrameRender(IDirect3DDevice9* pDev,
								   double time,
								   float elapsedTime,
								   void* userContext)
{
	pDev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
				D3DXCOLOR(0.1f, 0.3f, 0.6f, 0.0f), 1.0f, 0);

	if (SUCCEEDED(pDev->BeginScene())) {
#if 0
		pDev->SetTransform(D3DTS_WORLD, &g_matrixWorld);
		pDev->SetTransform(D3DTS_VIEW, &g_matrixView);
		pDev->SetTransform(D3DTS_PROJECTION, &g_matrixProjection);
		pDev->SetLight(0, &g_light);
		pDev->LightEnable(0, TRUE);
		pDev->SetMaterial(&g_material);
		//pDev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
		pDev->SetRenderState(D3DRS_SPECULARENABLE,TRUE);
#else
		cgD3D9BindProgram(g_cgVertexProgram);
		checkForCgError("binding vertex program");
#endif

		cgSetParameterValuefc(g_cgWorldMatrix, 16, g_matrixWorld.m[0]);
		cgSetParameterValuefc(g_cgWorldViewProjMatrix, 16, g_matrixWorldViewProj.m[0]);
		cgSetParameterValuefc(g_cgAmbient, 3, (float*)&g_light.Ambient);
		cgSetParameterValuefc(g_cgLightColor, 3, (float*)&g_light.Diffuse);
		cgSetParameterValuefc(g_cgLightPos, 3, (float*)&g_light.Position);
		cgSetParameterValuefc(g_cgEyePos, 3, (float*)&g_eyePos);
		cgSetParameterValuefc(g_cgKe, 3, (float*)&g_material.Emissive);
		cgSetParameterValuefc(g_cgKa, 3, (float*)&g_material.Ambient);
		cgSetParameterValuefc(g_cgKd, 3, (float*)&g_material.Diffuse);
		cgSetParameterValuefc(g_cgKs, 3, (float*)&g_material.Specular);
		cgSetParameterValuefc(g_cgShininess, 3, &g_material.Power);

		g_pMeshSphere->DrawSubset(0);
		pDev->EndScene();
	}
}