bool CgDxShader::setFloatVariable(const char* name, uint32 len, const float* vals) { if(mProgram) { CGparameter param = cgGetNamedParameter(mProgram, name); if(_check_error(mContext) && param) { cgSetParameterValuefc(param, len, (const float*)vals); return _check_error(mContext); } } return false; }
void ShaderParameterCg::Set(std::vector<glm::mat4x4> const& matrices) { if (!this->_preBuffer) { this->_preBuffer.reset(new std::vector<float>( cgGetParameterColumns(this->_param) * cgGetParameterRows(this->_param) * cgGetArrayTotalSize(this->_param) )); } std::memcpy(this->_preBuffer->data(), matrices.data(), sizeof(float) * std::min(this->_preBuffer->size(), matrices.size() * 4*4)); cgSetParameterValuefc(this->_param, (int)this->_preBuffer->size(), this->_preBuffer->data()); }
static int PubCGparam_func (PState pstate,PubFunction_t *fn, int n) { CGparameter cgparam = NULL; if ((int)fn->upvalue > PCG_GET && (n<1 || FunctionPublish_getArg(pstate,1,LUXI_CLASS_CGPARAM,(void*)&cgparam)<1)) return FunctionPublish_returnError(pstate,"1 cgparam required"); switch((int)fn->upvalue){ case PCG_NEW: { char *name; char *nametype; CGtype cgtype; CGtype basetype; int cnt = 1; if (n < 2 || FunctionPublish_getArg(pstate,3,LUXI_CLASS_STRING,(void*)&name,LUXI_CLASS_STRING,(void*)&nametype,LUXI_CLASS_INT,(void*)&cnt)<2) return FunctionPublish_returnError(pstate,"2 strings required"); cgtype = cgGetType(nametype); basetype = cgGetTypeBase(cgtype); if (VIDCg_getConnector(name) || cgtype==CG_UNKNOWN_TYPE || (basetype != CG_FLOAT && basetype != CG_INT && basetype != CG_BOOL)) return FunctionPublish_returnError(pstate,"name already in use, or illegal cg base type (float, bool, int)"); if (cgGetTypeClass(cgtype) == CG_PARAMETERCLASS_MATRIX && basetype != CG_FLOAT) return FunctionPublish_returnError(pstate,"only float matrix parameters allowed"); cgparam = cnt > 1 ? cgCreateParameterArray(g_VID.cg.context,cgtype,cnt) : cgCreateParameter(g_VID.cg.context,cgtype); VIDCg_setConnector(name,cgparam); return FunctionPublish_returnType(pstate,LUXI_CLASS_CGPARAM,(void*)cgparam); } break; case PCG_DELETE: { int linked = cgGetNumConnectedToParameters(cgparam); if (linked == 0){ VIDCg_setConnector(cgGetParameterName(cgparam),NULL); cgDestroyParameter(cgparam); } return FunctionPublish_returnInt(pstate,linked); } break; case PCG_GET: { char *name; if (n < 1 || !FunctionPublish_getArg(pstate,1,LUXI_CLASS_STRING,(void*)&name)) return FunctionPublish_returnError(pstate,"1 string required"); cgparam = VIDCg_getConnector(name); if (cgparam) return FunctionPublish_returnType(pstate,LUXI_CLASS_CGPARAM,(void*)cgparam); else return 0; } break; case PCG_VALUE: { CGtype cgtype = cgGetParameterType(cgparam); CGtype basetype = cgGetTypeBase(cgtype); CGtype classtype = cgGetTypeClass(cgtype); lxClassType ctype; Reference ref; float *matrix; StaticArray_t *starray; int read = 0; int offset = 0; int size; int into = (int)fn->upvalue == PCG_VALUEINTO; if (n==1 || into){ int vector[4]; switch(classtype){ case CG_PARAMETERCLASS_SCALAR: case CG_PARAMETERCLASS_VECTOR: switch(basetype){ case CG_FLOAT: ctype = LUXI_CLASS_FLOAT; read = cgGetParameterValuefc(cgparam,4,(float*)vector); break; case CG_BOOL: ctype = LUXI_CLASS_BOOLEAN; read = cgGetParameterValueic(cgparam,4,vector); break; case CG_INT: ctype = LUXI_CLASS_INT; read = cgGetParameterValueic(cgparam,4,vector); break; default: return 0; } return FunctionPublish_setRet(pstate,read,ctype,(void*)vector[0],ctype,(void*)vector[1],ctype,(void*)vector[2],ctype,(void*)vector[3]); break; case CG_PARAMETERCLASS_MATRIX: if (into){ // get matrix first if (!FunctionPublish_getNArg(pstate,1,LUXI_CLASS_MATRIX44,(void*)&ref) || !Reference_get(ref,matrix)) return FunctionPublish_returnError(pstate,"1 matrix4x4 required"); } else{ // create matrix matrix = PubMatrix4x4_alloc(); ref = Reference_new(LUXI_CLASS_MATRIX44,matrix); Reference_makeVolatile(ref); } cgGetMatrixParameterfc(cgparam,matrix); return FunctionPublish_returnType(pstate,LUXI_CLASS_MATRIX44,REF2VOID(ref)); break; case CG_PARAMETERCLASS_ARRAY: ctype = basetype == CG_FLOAT ? LUXI_CLASS_FLOATARRAY : LUXI_CLASS_INTARRAY; size = cgGetParameterColumns(cgparam)*cgGetParameterRows(cgparam)*cgGetArrayTotalSize(cgparam); if (into){ // get array first if (FunctionPublish_getArgOffset(pstate,1,3,ctype,(void*)&ref,LUXI_CLASS_INT,(void*)&offset)<1 || !Reference_get(ref,starray) || offset+size > starray->count) return FunctionPublish_returnError(pstate,"1 staticarray [1 int] required (with enough space)"); } else{ // create array starray = StaticArray_new(size,ctype,NULL,NULL); } offset = LUX_MIN(offset,(starray->count-1)); read = LUX_MIN(read,(starray->count-offset)); if (ctype == LUXI_CLASS_FLOATARRAY) cgGetParameterValuefc(cgparam,read,starray->floats); else cgGetParameterValueic(cgparam,read,starray->ints); return FunctionPublish_returnType(pstate,ctype,REF2VOID(starray->ref)); } } else { // set lxVector4 vector; switch(classtype){ case CG_PARAMETERCLASS_SCALAR: case CG_PARAMETERCLASS_VECTOR: ctype = basetype == CG_FLOAT ? LUXI_CLASS_FLOAT : LUXI_CLASS_INT; read = FunctionPublish_getArgOffset(pstate,1,n-1,ctype,(void*)&vector[0],ctype,(void*)&vector[1],ctype,(void*)&vector[2],ctype,(void*)&vector[3]); if (read > 0){ switch(basetype){ case CG_FLOAT: cgSetParameterValuefc(cgparam,n-1,vector); return 0; case CG_BOOL: case CG_INT: cgSetParameterValueic(cgparam,n-1,(int*)vector); return 0; default: return 0; } } break; case CG_PARAMETERCLASS_MATRIX: if (!FunctionPublish_getNArg(pstate,1,LUXI_CLASS_MATRIX44,(void*)&ref) || !Reference_get(ref,matrix)) return FunctionPublish_returnError(pstate,"1 matrix4x4 required"); cgSetMatrixParameterfc(cgparam,matrix); return 0; case CG_PARAMETERCLASS_ARRAY: ctype = basetype == CG_FLOAT ? LUXI_CLASS_FLOATARRAY : LUXI_CLASS_INTARRAY; size = cgGetParameterColumns(cgparam)*cgGetParameterRows(cgparam)*cgGetArrayTotalSize(cgparam); if (FunctionPublish_getArgOffset(pstate,1,3,ctype,(void*)&ref,LUXI_CLASS_INT,(void*)&offset) || !Reference_get(ref,starray) || offset+size > starray->count) return FunctionPublish_returnError(pstate,"1 staticarray [2 ints] required, with enough space"); offset = LUX_MIN(offset,(starray->count-1)); if (ctype == LUXI_CLASS_FLOATARRAY) cgSetParameterValuefc(cgparam,size,&starray->floats[offset]); else cgSetParameterValueic(cgparam,size,&starray->ints[offset]); return 0; default: return 0; } } } case PCG_SIZES: return FunctionPublish_setRet(pstate,3,LUXI_CLASS_INT,(void*)cgGetParameterColumns(cgparam),LUXI_CLASS_INT,(void*)cgGetParameterRows(cgparam),LUXI_CLASS_INT,(void*)cgGetArrayTotalSize(cgparam)); default: break; } return 0; }
static void CALLBACK OnFrameRender(IDirect3DDevice9* pDev, double time, float elapsedTime, void* userContext) { pDev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DXCOLOR(0.1f, 0.3f, 0.6f, 0.0f), 1.0f, 0); if (SUCCEEDED(pDev->BeginScene())) { #if 0 pDev->SetTransform(D3DTS_WORLD, &g_matrixWorld); pDev->SetTransform(D3DTS_VIEW, &g_matrixView); pDev->SetTransform(D3DTS_PROJECTION, &g_matrixProjection); pDev->SetLight(0, &g_light); pDev->LightEnable(0, TRUE); pDev->SetMaterial(&g_material); //pDev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); pDev->SetRenderState(D3DRS_SPECULARENABLE,TRUE); #else cgD3D9BindProgram(g_cgVertexProgram); checkForCgError("binding vertex program"); #endif cgSetParameterValuefc(g_cgWorldMatrix, 16, g_matrixWorld.m[0]); cgSetParameterValuefc(g_cgWorldViewProjMatrix, 16, g_matrixWorldViewProj.m[0]); cgSetParameterValuefc(g_cgAmbient, 3, (float*)&g_light.Ambient); cgSetParameterValuefc(g_cgLightColor, 3, (float*)&g_light.Diffuse); cgSetParameterValuefc(g_cgLightPos, 3, (float*)&g_light.Position); cgSetParameterValuefc(g_cgEyePos, 3, (float*)&g_eyePos); cgSetParameterValuefc(g_cgKe, 3, (float*)&g_material.Emissive); cgSetParameterValuefc(g_cgKa, 3, (float*)&g_material.Ambient); cgSetParameterValuefc(g_cgKd, 3, (float*)&g_material.Diffuse); cgSetParameterValuefc(g_cgKs, 3, (float*)&g_material.Specular); cgSetParameterValuefc(g_cgShininess, 3, &g_material.Power); g_pMeshSphere->DrawSubset(0); pDev->EndScene(); } }