void GameEnemy::restart() { mysprite->setPosition(ccp(rand()%300,450)); mysprite->setIsVisible(true); chooseflytype(); state = 0; bullettick = 0; }
void GameEnemy::restart() { CCSize size = CCDirector::sharedDirector()->getWinSize(); int x = size.width; int y = CCRANDOM_0_1() * (float)size.height; mysprite->setPosition(ccp(x,y)); mysprite->setVisible(true); chooseflytype(); state = 0; }
GameEnemy::GameEnemy(char * s) { mysprite = CCSprite::spriteWithFile(s); mysprite->setPosition(ccp(rand()%860,450)); bezier1.controlPoint_1 = CCPointMake(-50,300); bezier1.controlPoint_2 = CCPointMake(694,150); bezier1.endPosition = CCPointMake(302,-20); bezier2.controlPoint_1 = CCPointMake(694,300); bezier2.controlPoint_2 = CCPointMake(-50,150); bezier2.endPosition = CCPointMake(422,-20); chooseflytype(); state = 0; bullettick = 0; isFrozen = false; }
GameEnemy::GameEnemy(const char * s) { mysprite = CCSprite::create(s); chooseflytype(); state = 0; }