Exemplo n.º 1
0
void GameEnemy::restart()
{
    mysprite->setPosition(ccp(rand()%300,450));
	mysprite->setIsVisible(true);
	chooseflytype();
	state = 0;
	bullettick = 0;
}
Exemplo n.º 2
0
void GameEnemy::restart()
{
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    int x = size.width;
    int y = CCRANDOM_0_1() * (float)size.height;
	mysprite->setPosition(ccp(x,y));
	mysprite->setVisible(true);
	chooseflytype();
	state = 0;
}
Exemplo n.º 3
0
GameEnemy::GameEnemy(char * s)
{
	mysprite = CCSprite::spriteWithFile(s);
	mysprite->setPosition(ccp(rand()%860,450));
    bezier1.controlPoint_1 = CCPointMake(-50,300);
    bezier1.controlPoint_2 = CCPointMake(694,150);
    bezier1.endPosition = CCPointMake(302,-20);
	bezier2.controlPoint_1 = CCPointMake(694,300);
    bezier2.controlPoint_2 = CCPointMake(-50,150);
    bezier2.endPosition = CCPointMake(422,-20);
    chooseflytype();
	state = 0;
	bullettick = 0;
	isFrozen = false;
}
Exemplo n.º 4
0
GameEnemy::GameEnemy(const char * s)
{
	mysprite = CCSprite::create(s);
    chooseflytype();
	state = 0;
}