FilteredSpriteWithMulti* FilteredSpriteWithMulti::create(const char* $pszFileName) { Texture2D* __pTexture = Director::getInstance()->getTextureCache()->addImage($pszFileName); Rect __rect = Rect(0, 0, 0, 0); __rect.size = __pTexture->getContentSize(); return createWithTexture(__pTexture, __rect); }
NS_CC_BEGIN /* * creation with CCTexture2D */ CCSpriteBatchNode* CCSpriteBatchNode::createWithTexture(CCTexture2D* tex) { return createWithTexture(tex, kDefaultSpriteBatchCapacity); }
CCSpriteBatchNode* CCSpriteBatchNode::createWithTexture(CCTexture2D* tex, unsigned int capacity/* = kDefaultSpriteBatchCapacity*/) { return createWithTexture(tex, kDefaultSpriteBatchCapacity, NULL); }