FilteredSpriteWithMulti* FilteredSpriteWithMulti::create(const char* $pszFileName)
{
	Texture2D* __pTexture = Director::getInstance()->getTextureCache()->addImage($pszFileName);
	Rect __rect = Rect(0, 0, 0, 0);
	__rect.size = __pTexture->getContentSize();
	return createWithTexture(__pTexture, __rect);
}
Exemplo n.º 2
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NS_CC_BEGIN

/*
* creation with CCTexture2D
*/

CCSpriteBatchNode* CCSpriteBatchNode::createWithTexture(CCTexture2D* tex)
{
    return createWithTexture(tex, kDefaultSpriteBatchCapacity);
}
Exemplo n.º 3
0
CCSpriteBatchNode* CCSpriteBatchNode::createWithTexture(CCTexture2D* tex, unsigned int capacity/* = kDefaultSpriteBatchCapacity*/)
{
    return createWithTexture(tex, kDefaultSpriteBatchCapacity, NULL);
}