bool PlayReportSetting::Set(uint32_t key, uint32_t value) { decaf_warn_stub(); return true; }
nn::Result PlayReportSetting::RegisterPreprocess(uint32_t, nn::boss::TitleID *id, const char *) { decaf_warn_stub(); return nn::boss::Success; }
bool IsInitialized() { decaf_warn_stub(); return gInitialised; }
bool IsOnline() { decaf_warn_stub(); return false; }
nn::Result GetDaemonStatus(virt_ptr<uint32_t> status, // nn::ndm::IDaemon::Status * uint32_t unknown) // nn::ndm::Cafe::DaemonName { decaf_warn_stub(); *status = 3u; return nn::ResultSuccess; }
nn::Result Finalize() { decaf_warn_stub(); gInitialised = false; return nn::Result::Success; }
nn::Result Initialize(MainAppParam *mainAppParam, InitializeParam *initParam) { decaf_warn_stub(); gInitialised = true; return nn::Result::Success; }
nn::Result Initialize() { decaf_warn_stub(); gInitialised = true; return nn::Result::Success; }
void GX2SetTessellation(GX2TessellationMode tessellationMode, GX2PrimitiveMode primitiveMode, GX2IndexType indexType) { decaf_warn_stub(); // TODO: Set registers 0xA285, 0xA289, 0xA28A, 0xA28B, 0xA28C, 0xA28E, 0xA28D, 0xA28F }
PlayReportSetting::PlayReportSetting() { decaf_warn_stub(); mVirtualTable = PlayReportSetting::VirtualTable; mPlayReportUnk1 = 0; mPlayReportUnk2 = 0; mPlayReportUnk3 = 0; mPlayReportUnk4 = 0; }
NetTaskSetting::~NetTaskSetting() { decaf_warn_stub(); }
NetTaskSetting::NetTaskSetting() { decaf_warn_stub(); mVirtualTable = NetTaskSetting::VirtualTable; }
nn::Result EnableResumeDaemons() { decaf_warn_stub(); return nn::ResultSuccess; }
void PlayReportSetting::Initialize(void *, uint32_t) { decaf_warn_stub(); }
PlayReportSetting::~PlayReportSetting() { decaf_warn_stub(); }