bool
PlayReportSetting::Set(uint32_t key, uint32_t value)
{
   decaf_warn_stub();

   return true;
}
nn::Result
PlayReportSetting::RegisterPreprocess(uint32_t, nn::boss::TitleID *id, const char *)
{
   decaf_warn_stub();

   return nn::boss::Success;
}
예제 #3
0
bool
IsInitialized()
{
   decaf_warn_stub();

   return gInitialised;
}
예제 #4
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bool
IsOnline()
{
   decaf_warn_stub();

   return false;
}
예제 #5
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nn::Result
GetDaemonStatus(virt_ptr<uint32_t> status, // nn::ndm::IDaemon::Status *
                uint32_t unknown) // nn::ndm::Cafe::DaemonName
{
   decaf_warn_stub();
   *status = 3u;
   return nn::ResultSuccess;
}
예제 #6
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nn::Result
Finalize()
{
   decaf_warn_stub();

   gInitialised = false;
   return nn::Result::Success;
}
예제 #7
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nn::Result
Initialize(MainAppParam *mainAppParam, InitializeParam *initParam)
{
   decaf_warn_stub();

   gInitialised = true;
   return nn::Result::Success;
}
예제 #8
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nn::Result
Initialize()
{
   decaf_warn_stub();

   gInitialised = true;
   return nn::Result::Success;
}
예제 #9
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void
GX2SetTessellation(GX2TessellationMode tessellationMode,
                   GX2PrimitiveMode primitiveMode,
                   GX2IndexType indexType)
{
   decaf_warn_stub();

   // TODO: Set registers 0xA285, 0xA289, 0xA28A, 0xA28B, 0xA28C, 0xA28E, 0xA28D, 0xA28F
}
PlayReportSetting::PlayReportSetting()
{
   decaf_warn_stub();

   mVirtualTable = PlayReportSetting::VirtualTable;

   mPlayReportUnk1 = 0;
   mPlayReportUnk2 = 0;
   mPlayReportUnk3 = 0;
   mPlayReportUnk4 = 0;
}
NetTaskSetting::~NetTaskSetting()
{
   decaf_warn_stub();
}
NetTaskSetting::NetTaskSetting()
{
   decaf_warn_stub();

   mVirtualTable = NetTaskSetting::VirtualTable;
}
예제 #13
0
nn::Result
EnableResumeDaemons()
{
   decaf_warn_stub();
   return nn::ResultSuccess;
}
void
PlayReportSetting::Initialize(void *, uint32_t)
{
   decaf_warn_stub();
}
PlayReportSetting::~PlayReportSetting()
{
   decaf_warn_stub();
}