コード例 #1
0
ファイル: buttonmg.cpp プロジェクト: Ircher/CBoE
void reset_rb()
{
	short i;

	for (i = 0; i < NRS; i++) {
		right_button_status[i] = 0;
		}
	draw_rb();
    lpsi.fMask = SIF_POS;
    lpsi.nPos = 0;
    SetScrollInfo(right_sbar,SB_CTL,&lpsi,FALSE);
//	SetScrollPos(right_sbar,SB_CTL,0,FALSE);
}
コード例 #2
0
ファイル: graphics.cpp プロジェクト: PBrookfield/cboe-msvc
void draw_main_screen()
{
	RECT draw_rect,big_rect = {-1,-1,582,414};
	HBRUSH new_brush;
	COLORREF y = RGB(128,128,128);//y = RGB(119,119,119);

	// draw left buttons (always active)
	draw_lb();

	// draw right buttons (only when not editing terrain)
	if (overall_mode >= 60) {
		draw_rect.left = RIGHT_AREA_UL_X;
		draw_rect.top = RIGHT_AREA_UL_Y;
		draw_rect.right = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH - 16;
		draw_rect.bottom = RIGHT_AREA_UL_Y + RIGHT_AREA_HEIGHT;

		//c = GetNearestPaletteIndex(hpal,y);
		new_brush = CreateSolidBrush(y);
		OffsetRect(&draw_rect,ulx,uly);
		FrameRect(main_dc,&draw_rect,new_brush);
		OffsetRect(&big_rect,ulx,uly);
		if (ulx > 40)
			FrameRect(main_dc,&big_rect,new_brush);
		DeleteObject(new_brush);

		InsetRect(&draw_rect,1,1);
		OffsetRect(&draw_rect,-1 * ulx,-1 * uly);
		paint_pattern(NULL,1,draw_rect,3);

		draw_rb();
		}

	// draw terrain palette
	if ((overall_mode < 60) || (overall_mode == 62)) {
		place_location();
		}


}
コード例 #3
0
ファイル: blscened.cpp プロジェクト: PBrookfield/cboe-msvc
long CALLBACK WndProc (HWND hwnd, UINT message,WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
//RECT s_rect = {0,0,30,30},d_rect = {0,0,30,30},d2 = {0,0,420,216},s2 = {0,0,420,216};
POINT press;
short handled = 0,sbar_pos = 0,old_setting;
long which_sbar;
int min = 0, max = 0;
HMENU menu;
POINT p;
RECT r;

	switch (message) {
	case WM_KEYDOWN:
		 if (hwnd != mainPtr) {
			check_cd_event(hwnd,message,wParam,lParam);
			}
			else {
				All_Done = handle_syskeystroke(wParam,lParam,&handled);
				}
		return 0;
		break;

	case WM_CHAR:
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
			else {
				All_Done = handle_keystroke(wParam,lParam);
				}
		return 0;
		break;

	case WM_LBUTTONDOWN:
		cursor_stay();
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
			else {
				SetFocus(hwnd);
				press = MAKEPOINT(lParam);

				All_Done = handle_action(press, wParam,lParam);
				check_game_done();
				}
		return 0;
		break;

	case WM_LBUTTONUP:
		mouse_button_held = FALSE;
		break;

	case WM_RBUTTONDOWN:
		mouse_button_held = FALSE;
		cursor_stay();
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
			else {
				SetFocus(hwnd);
				press = MAKEPOINT(lParam);

				All_Done = handle_action(press, wParam,-2);
				check_game_done();
				}
		return 0;
		break;

	case WM_TIMER:
		// first, mouse held?
		if ((wParam == 1) && (mouse_button_held == TRUE)) {
			GetCursorPos(&p);
			ScreenToClient(mainPtr,&p);
			All_Done = handle_action(p, 0,0);
			}
		// second, refresh cursor?
		if ((wParam == 1) && (overall_mode < 60) && (GetFocus() == mainPtr)) {
			GetCursorPos(&p);
			ScreenToClient(mainPtr,&p);
			GetClientRect(mainPtr,&r);
			if (PtInRect(&r,p))
				restore_cursor();
			}

        if(play_anim == TRUE){
            anim_ticks++;
		    if(overall_mode < 60){
        	    draw_terrain();
                }
            if(overall_mode == 62){
            if(store_ter.picture >= 2000)
                csp(813,14,store_ter.picture - 2000, 5);
       	    else if (store_ter.picture >= 400 && store_ter.picture < 1000)
			    csp(813,14,store_ter.picture - 100, 0);

            if(do_choose_anim == TRUE){
                put_choice_pics();
			    }
            }
        }
		break;

	case WM_PALETTECHANGED:
		 palette_suspect = TRUE;
		 return 0;

	case WM_ACTIVATE:
		if (hwnd == mainPtr) {
			if (((wParam == WA_ACTIVE) ||(wParam == WA_CLICKACTIVE)) &&
				(palette_suspect == TRUE)) {
				palette_suspect = FALSE;
				}
			if ((wParam == WA_ACTIVE) ||(wParam == WA_CLICKACTIVE)) {
				window_in_front = TRUE;
				 }
			if (wParam == WA_INACTIVE) {
				window_in_front = FALSE;
				}
			}
		return 0;


	case WM_MOUSEMOVE:
		if ((mouse_button_held == TRUE) && (hwnd == mainPtr)) {
			press = MAKEPOINT(lParam);
			All_Done = handle_action(press, wParam,lParam);
			}
      	restore_cursor();
		return 0;

	case WM_PAINT:
		hdc = BeginPaint(hwnd,&ps);
		EndPaint(hwnd,&ps);
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
			else redraw_screen();
		return 0;

	case WM_VSCROLL:
		which_sbar = GetWindowLong((HWND) lParam, GWL_ID);
		switch (which_sbar) {
			case 1:
				sbar_pos = GetScrollPos(right_sbar,SB_CTL);
				old_setting = sbar_pos;
				GetScrollRange(right_sbar,SB_CTL,&min,&max);
				switch (LOWORD(wParam)) {
					case SB_PAGEDOWN: sbar_pos += NRSONPAGE - 1; break;
					case SB_LINEDOWN: sbar_pos++; break;
					case SB_PAGEUP: sbar_pos -= NRSONPAGE - 1; break;
					case SB_LINEUP: sbar_pos--; break;
					case SB_TOP: sbar_pos = 0; break;
					case SB_BOTTOM: sbar_pos = max; break;
					case SB_THUMBPOSITION:
					case SB_THUMBTRACK:
						sbar_pos = HIWORD(wParam);
						break;
					}
				if (sbar_pos < 0)
					sbar_pos = 0;
				if (sbar_pos > max)
					sbar_pos = max;

                lpsi.fMask = SIF_POS;
                lpsi.nPos = sbar_pos;
                SetScrollInfo(right_sbar,SB_CTL,&lpsi,TRUE);
//				SetScrollPos(right_sbar,SB_CTL,sbar_pos,TRUE);

				if (sbar_pos != old_setting)
					draw_rb();
				break;
			}
	    SetFocus(mainPtr);
		return 0;

	case WM_COMMAND:
		if (hwnd == mainPtr) {

			menu = GetMenu(mainPtr);
			handle_menu((short) wParam, menu);
			check_game_done();
			}
			else {
				check_cd_event(hwnd,message,wParam,lParam);
				}
		return 0;


	case WM_DESTROY:
	case WM_CLOSE:
		if (hwnd == mainPtr) {
		discard_graphics();
		PostQuitMessage(0);
			}
		return 0;
	case WM_QUIT:
      if (hwnd == mainPtr)
		discard_graphics();
		break;


	}

return DefWindowProc(hwnd,message,wParam,lParam);
}