void reset_rb() { short i; for (i = 0; i < NRS; i++) { right_button_status[i] = 0; } draw_rb(); lpsi.fMask = SIF_POS; lpsi.nPos = 0; SetScrollInfo(right_sbar,SB_CTL,&lpsi,FALSE); // SetScrollPos(right_sbar,SB_CTL,0,FALSE); }
void draw_main_screen() { RECT draw_rect,big_rect = {-1,-1,582,414}; HBRUSH new_brush; COLORREF y = RGB(128,128,128);//y = RGB(119,119,119); // draw left buttons (always active) draw_lb(); // draw right buttons (only when not editing terrain) if (overall_mode >= 60) { draw_rect.left = RIGHT_AREA_UL_X; draw_rect.top = RIGHT_AREA_UL_Y; draw_rect.right = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH - 16; draw_rect.bottom = RIGHT_AREA_UL_Y + RIGHT_AREA_HEIGHT; //c = GetNearestPaletteIndex(hpal,y); new_brush = CreateSolidBrush(y); OffsetRect(&draw_rect,ulx,uly); FrameRect(main_dc,&draw_rect,new_brush); OffsetRect(&big_rect,ulx,uly); if (ulx > 40) FrameRect(main_dc,&big_rect,new_brush); DeleteObject(new_brush); InsetRect(&draw_rect,1,1); OffsetRect(&draw_rect,-1 * ulx,-1 * uly); paint_pattern(NULL,1,draw_rect,3); draw_rb(); } // draw terrain palette if ((overall_mode < 60) || (overall_mode == 62)) { place_location(); } }
long CALLBACK WndProc (HWND hwnd, UINT message,WPARAM wParam, LPARAM lParam) { HDC hdc; PAINTSTRUCT ps; //RECT s_rect = {0,0,30,30},d_rect = {0,0,30,30},d2 = {0,0,420,216},s2 = {0,0,420,216}; POINT press; short handled = 0,sbar_pos = 0,old_setting; long which_sbar; int min = 0, max = 0; HMENU menu; POINT p; RECT r; switch (message) { case WM_KEYDOWN: if (hwnd != mainPtr) { check_cd_event(hwnd,message,wParam,lParam); } else { All_Done = handle_syskeystroke(wParam,lParam,&handled); } return 0; break; case WM_CHAR: if (hwnd != mainPtr) check_cd_event(hwnd,message,wParam,lParam); else { All_Done = handle_keystroke(wParam,lParam); } return 0; break; case WM_LBUTTONDOWN: cursor_stay(); if (hwnd != mainPtr) check_cd_event(hwnd,message,wParam,lParam); else { SetFocus(hwnd); press = MAKEPOINT(lParam); All_Done = handle_action(press, wParam,lParam); check_game_done(); } return 0; break; case WM_LBUTTONUP: mouse_button_held = FALSE; break; case WM_RBUTTONDOWN: mouse_button_held = FALSE; cursor_stay(); if (hwnd != mainPtr) check_cd_event(hwnd,message,wParam,lParam); else { SetFocus(hwnd); press = MAKEPOINT(lParam); All_Done = handle_action(press, wParam,-2); check_game_done(); } return 0; break; case WM_TIMER: // first, mouse held? if ((wParam == 1) && (mouse_button_held == TRUE)) { GetCursorPos(&p); ScreenToClient(mainPtr,&p); All_Done = handle_action(p, 0,0); } // second, refresh cursor? if ((wParam == 1) && (overall_mode < 60) && (GetFocus() == mainPtr)) { GetCursorPos(&p); ScreenToClient(mainPtr,&p); GetClientRect(mainPtr,&r); if (PtInRect(&r,p)) restore_cursor(); } if(play_anim == TRUE){ anim_ticks++; if(overall_mode < 60){ draw_terrain(); } if(overall_mode == 62){ if(store_ter.picture >= 2000) csp(813,14,store_ter.picture - 2000, 5); else if (store_ter.picture >= 400 && store_ter.picture < 1000) csp(813,14,store_ter.picture - 100, 0); if(do_choose_anim == TRUE){ put_choice_pics(); } } } break; case WM_PALETTECHANGED: palette_suspect = TRUE; return 0; case WM_ACTIVATE: if (hwnd == mainPtr) { if (((wParam == WA_ACTIVE) ||(wParam == WA_CLICKACTIVE)) && (palette_suspect == TRUE)) { palette_suspect = FALSE; } if ((wParam == WA_ACTIVE) ||(wParam == WA_CLICKACTIVE)) { window_in_front = TRUE; } if (wParam == WA_INACTIVE) { window_in_front = FALSE; } } return 0; case WM_MOUSEMOVE: if ((mouse_button_held == TRUE) && (hwnd == mainPtr)) { press = MAKEPOINT(lParam); All_Done = handle_action(press, wParam,lParam); } restore_cursor(); return 0; case WM_PAINT: hdc = BeginPaint(hwnd,&ps); EndPaint(hwnd,&ps); if (hwnd != mainPtr) check_cd_event(hwnd,message,wParam,lParam); else redraw_screen(); return 0; case WM_VSCROLL: which_sbar = GetWindowLong((HWND) lParam, GWL_ID); switch (which_sbar) { case 1: sbar_pos = GetScrollPos(right_sbar,SB_CTL); old_setting = sbar_pos; GetScrollRange(right_sbar,SB_CTL,&min,&max); switch (LOWORD(wParam)) { case SB_PAGEDOWN: sbar_pos += NRSONPAGE - 1; break; case SB_LINEDOWN: sbar_pos++; break; case SB_PAGEUP: sbar_pos -= NRSONPAGE - 1; break; case SB_LINEUP: sbar_pos--; break; case SB_TOP: sbar_pos = 0; break; case SB_BOTTOM: sbar_pos = max; break; case SB_THUMBPOSITION: case SB_THUMBTRACK: sbar_pos = HIWORD(wParam); break; } if (sbar_pos < 0) sbar_pos = 0; if (sbar_pos > max) sbar_pos = max; lpsi.fMask = SIF_POS; lpsi.nPos = sbar_pos; SetScrollInfo(right_sbar,SB_CTL,&lpsi,TRUE); // SetScrollPos(right_sbar,SB_CTL,sbar_pos,TRUE); if (sbar_pos != old_setting) draw_rb(); break; } SetFocus(mainPtr); return 0; case WM_COMMAND: if (hwnd == mainPtr) { menu = GetMenu(mainPtr); handle_menu((short) wParam, menu); check_game_done(); } else { check_cd_event(hwnd,message,wParam,lParam); } return 0; case WM_DESTROY: case WM_CLOSE: if (hwnd == mainPtr) { discard_graphics(); PostQuitMessage(0); } return 0; case WM_QUIT: if (hwnd == mainPtr) discard_graphics(); break; } return DefWindowProc(hwnd,message,wParam,lParam); }