void SkDrawTo::dump(SkAnimateMaker* maker) { dumpBase(maker); dumpAttrs(maker); if (use) SkDebugf("use=\"%s\" ", use->id); dumpDrawables(maker); }
void SkGroup::dump(SkAnimateMaker* maker) { dumpBase(maker); if (condition.size() > 0) SkDebugf("condition=\"%s\" ", condition.c_str()); if (enableCondition.size() > 0) SkDebugf("enableCondition=\"%s\" ", enableCondition.c_str()); dumpDrawables(maker); }
void SkSaveLayer::dump(SkAnimateMaker* maker) { dumpBase(maker); //would dump enabled be defined but not debug? #ifdef SK_DEBUG if (paint) SkDebugf("paint=\"%s\" ", paint->id); if (bounds) SkDebugf("bounds=\"%s\" ", bounds->id); #endif dumpDrawables(maker); }