static struct pipe_resource *createSimpleTexture(struct pipe_screen *screen, struct pipe_context *pipe) { struct pipe_resource *tex_resource = fbdemo_create_2d(screen, PIPE_BIND_SAMPLER_VIEW, PIPE_FORMAT_L8_UNORM, TEX_WIDTH, TEX_HEIGHT, 0); uint8_t pixels[TEX_HEIGHT][TEX_WIDTH]; for(int y=0; y<TEX_HEIGHT; ++y) { for(int x=0; x<TEX_WIDTH; ++x) { float xx = (float)x / (float)(TEX_WIDTH-1) * 2.0f - 1.0f; float yy = (float)y / (float)(TEX_HEIGHT-1) * 2.0f - 1.0f; //float vv = (0.25*xx*xx*yy*yy); //float vv = (sin(xx*2.0*M_PI*2.0)*sin(yy*2.0*M_PI*2.0) + 1.0f) / 2.0f; float vv = sin(xx*2.0*M_PI*2.0)*sin(yy*2.0*M_PI*2.0); vv = vv * (1.0 - yy * yy); /* flatten over poles */ pixels[y][x] = etna_cfloat_to_uint8(vv); printf("%3i ", pixels[y][x]); } printf("\n"); } etna_pipe_inline_write(pipe, tex_resource, 0, 0, &pixels[0][0], TEX_WIDTH*TEX_HEIGHT); return tex_resource; }
static void *etna_pipe_create_depth_stencil_alpha_state(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *dsa_p) { //struct etna_pipe_context *priv = etna_pipe_context(pipe); struct compiled_depth_stencil_alpha_state *cs = CALLOC_STRUCT(compiled_depth_stencil_alpha_state); struct pipe_depth_stencil_alpha_state dsa = *dsa_p; /* XXX does stencil[0] / stencil[1] order depend on rs->front_ccw? */ bool early_z = true; bool disable_zs = !dsa.depth.writemask; int i; /* Set operations to KEEP if write mask is 0. * When we don't do this, the depth buffer is written for the entire primitive instead of * just where the stencil condition holds (GC600 rev 0x0019, without feature CORRECT_STENCIL). * Not sure if this is a hardware bug or just a strange edge case. */ for(i=0; i<2; ++i) { if(dsa.stencil[i].writemask == 0) { dsa.stencil[i].fail_op = dsa.stencil[i].zfail_op = dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP; } } /* Determine whether to enable early z reject. Don't enable it when any of * the stencil-modifying functions is used. */ if(dsa.stencil[0].enabled) { if(dsa.stencil[0].fail_op != PIPE_STENCIL_OP_KEEP || dsa.stencil[0].zfail_op != PIPE_STENCIL_OP_KEEP || dsa.stencil[0].zpass_op != PIPE_STENCIL_OP_KEEP) { disable_zs = early_z = false; } else if(dsa.stencil[1].enabled) { if(dsa.stencil[1].fail_op != PIPE_STENCIL_OP_KEEP || dsa.stencil[1].zfail_op != PIPE_STENCIL_OP_KEEP || dsa.stencil[1].zpass_op != PIPE_STENCIL_OP_KEEP) { disable_zs = early_z = false; } } } /* compare funcs have 1 to 1 mapping */ cs->PE_DEPTH_CONFIG = VIVS_PE_DEPTH_CONFIG_DEPTH_FUNC(dsa.depth.enabled ? dsa.depth.func : PIPE_FUNC_ALWAYS) | (dsa.depth.writemask ? VIVS_PE_DEPTH_CONFIG_WRITE_ENABLE : 0) | (early_z ? VIVS_PE_DEPTH_CONFIG_EARLY_Z : 0) | (disable_zs ? VIVS_PE_DEPTH_CONFIG_DISABLE_ZS : 0); cs->PE_ALPHA_OP = (dsa.alpha.enabled ? VIVS_PE_ALPHA_OP_ALPHA_TEST : 0) | VIVS_PE_ALPHA_OP_ALPHA_FUNC(dsa.alpha.func) | VIVS_PE_ALPHA_OP_ALPHA_REF(etna_cfloat_to_uint8(dsa.alpha.ref_value)); cs->PE_STENCIL_OP = VIVS_PE_STENCIL_OP_FUNC_FRONT(dsa.stencil[0].func) | VIVS_PE_STENCIL_OP_FUNC_BACK(dsa.stencil[1].func) | VIVS_PE_STENCIL_OP_FAIL_FRONT(translate_stencil_op(dsa.stencil[0].fail_op)) | VIVS_PE_STENCIL_OP_FAIL_BACK(translate_stencil_op(dsa.stencil[1].fail_op)) | VIVS_PE_STENCIL_OP_DEPTH_FAIL_FRONT(translate_stencil_op(dsa.stencil[0].zfail_op)) | VIVS_PE_STENCIL_OP_DEPTH_FAIL_BACK(translate_stencil_op(dsa.stencil[1].zfail_op)) | VIVS_PE_STENCIL_OP_PASS_FRONT(translate_stencil_op(dsa.stencil[0].zpass_op)) | VIVS_PE_STENCIL_OP_PASS_BACK(translate_stencil_op(dsa.stencil[1].zpass_op)); cs->PE_STENCIL_CONFIG = translate_stencil_mode(dsa.stencil[0].enabled, dsa.stencil[1].enabled) | VIVS_PE_STENCIL_CONFIG_MASK_FRONT(dsa.stencil[0].valuemask) | VIVS_PE_STENCIL_CONFIG_WRITE_MASK(dsa.stencil[0].writemask); /* XXX back masks in VIVS_PE_DEPTH_CONFIG_EXT? */ /* XXX VIVS_PE_STENCIL_CONFIG_REF_FRONT comes from pipe_stencil_ref */ /* XXX does alpha/stencil test affect PE_COLOR_FORMAT_OVERWRITE? */ return cs; }