コード例 #1
0
bool SkGLContext::GLFenceSync::flushAndWaitFence(SkPlatformGpuFence fence) const {
    GLsync glsync = static_cast<GLsync>(fence);
    return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BIT, -1);
}
コード例 #2
0
bool GLFenceSync::waitFence(sk_gpu_test::PlatformFence fence) const {
    GLsync glsync = reinterpret_cast<GLsync>(fence);
    return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BIT, -1);
}