bool SkGLContext::GLFenceSync::flushAndWaitFence(SkPlatformGpuFence fence) const { GLsync glsync = static_cast<GLsync>(fence); return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BIT, -1); }
bool GLFenceSync::waitFence(sk_gpu_test::PlatformFence fence) const { GLsync glsync = reinterpret_cast<GLsync>(fence); return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BIT, -1); }