void slowBlobFire( gentity_t *ent ) { gentity_t *m; m = fire_slowBlob( ent, muzzle, forward ); // VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics }
void slowBlobFire( gentity_t *ent ) { fire_slowBlob( ent, muzzle, forward ); }
void slowBlobFire( gentity_t *ent ) { G_CombatStats_Fire( ent, CSW_ABUILDER_ALT, ABUILDER_BLOB_DMG ); fire_slowBlob( ent, muzzle, forward ); }