Exemplo n.º 1
0
void slowBlobFire( gentity_t *ent )
{
  gentity_t *m;

  m = fire_slowBlob( ent, muzzle, forward );

//  VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta );  // "real" physics
}
Exemplo n.º 2
0
void slowBlobFire( gentity_t *ent )
{
	fire_slowBlob( ent, muzzle, forward );
}
Exemplo n.º 3
0
void slowBlobFire( gentity_t *ent )
{
  G_CombatStats_Fire( ent, CSW_ABUILDER_ALT, ABUILDER_BLOB_DMG );
  fire_slowBlob( ent, muzzle, forward );
}