static void frontend_psp_exitspawn(char *core_path, size_t sizeof_core_path) { bool should_load_game = false; #ifndef IS_SALAMANDER if (g_extern.lifecycle_state & (1ULL << MODE_EXITSPAWN_START_GAME)) should_load_game = true; #endif frontend_psp_exec(core_path, should_load_game); }
static void frontend_psp_exitspawn(char *s, size_t len) { bool should_load_game = false; #ifndef IS_SALAMANDER should_load_game = exitspawn_start_game; if (!exit_spawn) return; #endif frontend_psp_exec(s, should_load_game); }