static void render_gloss(double alpha) { //fs_emu_set_texture(g_tex_screen_gloss); fs_gl_blending(1); //fs_emu_blending(0); //fs_emu_texturing(0); fs_gl_color4f(alpha, alpha, alpha, alpha); //fs_ml_color4f(alpha, 0.0, 0.0, alpha); //glBegin(GL_QUADS); //glTexCoord2f(0.0, 1.0); glVertex2f(-1.0, -1.0); //glTexCoord2f(1.0, 1.0); glVertex2f( 1.0, -1.0); //glTexCoord2f(1.0, 0.0); glVertex2f( 1.0, 1.0); //glTexCoord2f(0.0, 0.0); glVertex2f(-1.0, 1.0); fs_emu_draw_texture_with_size(TEXTURE_GLOSS, -1.0, -1.0, 2.0, 2.0); //glEnd(); }
void fs_emu_draw_texture(int entry, float x, float y) { //printf("%d - %f %f\n", entry, x, y); fs_emu_draw_texture_with_size(entry, x, y, g_entries[entry].w, g_entries[entry].h); }