Пример #1
0
static void render_gloss(double alpha) {
    //fs_emu_set_texture(g_tex_screen_gloss);
    fs_gl_blending(1);
    //fs_emu_blending(0);
    //fs_emu_texturing(0);
    fs_gl_color4f(alpha, alpha, alpha, alpha);
    //fs_ml_color4f(alpha, 0.0, 0.0, alpha);
    //glBegin(GL_QUADS);
    //glTexCoord2f(0.0, 1.0); glVertex2f(-1.0, -1.0);
    //glTexCoord2f(1.0, 1.0); glVertex2f( 1.0, -1.0);
    //glTexCoord2f(1.0, 0.0); glVertex2f( 1.0,  1.0);
    //glTexCoord2f(0.0, 0.0); glVertex2f(-1.0,  1.0);
    fs_emu_draw_texture_with_size(TEXTURE_GLOSS, -1.0, -1.0, 2.0, 2.0);
    //glEnd();
}
Пример #2
0
void fs_emu_draw_texture(int entry, float x, float y) {
    //printf("%d - %f %f\n", entry, x, y);
    fs_emu_draw_texture_with_size(entry, x, y, g_entries[entry].w,
            g_entries[entry].h);
}