void btCylinderShapeX::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const { for (int i=0;i<numVectors;i++) { supportVerticesOut[i] = CylinderLocalSupportX(getHalfExtentsWithoutMargin(),vectors[i]); } }
btVector3 btCylinderShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const { return CylinderLocalSupportY(getHalfExtentsWithoutMargin(),vec); }
void btCylinderShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const { btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax); }