Matrix SkeletonBlendedGeometry::getAbsoluteTransformation(UInt32 index) const { return dynamic_cast<Node*>(getInternalJoints(index)->getParents()[0])->getToWorld(); }
Matrix SkeletonBlendedGeometry::getAbsoluteTransformation(UInt32 index) const { return getInternalJoints(index)->getToWorld(); }