Matrix SkeletonBlendedGeometry::getAbsoluteTransformation(UInt32 index) const
{
    return dynamic_cast<Node*>(getInternalJoints(index)->getParents()[0])->getToWorld();
}
Matrix SkeletonBlendedGeometry::getAbsoluteTransformation(UInt32 index) const
{
    return getInternalJoints(index)->getToWorld();
}