bool SpriteFrame::initWithTextureFilename(const std::string& filename, const Rect& rect) { Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); return initWithTextureFilename(filename, rectInPixels, false, Vec2::ZERO, rectInPixels.size); }
bool CCSpriteFrame::initWithTextureFilename(const char* filename, const CCRect& rect) { CCRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); return initWithTextureFilename(filename, rectInPixels, false, CCPointZero, rectInPixels.size); }
bool TextureRegion::initWithTextureFilename(const std::string& filename, const Rect& rect) { Rect rectInPixels = FK_RECT_POINTS_TO_PIXELS( rect ); return initWithTextureFilename(filename, rectInPixels, false, PointZero, rectInPixels.size); }
bool SpriteFrame::initWithTextureFilename(const char* filename, const Rect& rect) { Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); return initWithTextureFilename(filename, rectInPixels, false, Point::ZERO, rectInPixels.size); }