예제 #1
0
bool SpriteFrame::initWithTextureFilename(const std::string& filename, const Rect& rect)
{
    Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect );
    return initWithTextureFilename(filename, rectInPixels, false, Vec2::ZERO, rectInPixels.size);
}
예제 #2
0
bool CCSpriteFrame::initWithTextureFilename(const char* filename, const CCRect& rect)
{
    CCRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect );
    return initWithTextureFilename(filename, rectInPixels, false, CCPointZero, rectInPixels.size);
}
예제 #3
0
bool TextureRegion::initWithTextureFilename(const std::string& filename, const Rect& rect)
{
    Rect rectInPixels = FK_RECT_POINTS_TO_PIXELS( rect );
    return initWithTextureFilename(filename, rectInPixels, false, PointZero, rectInPixels.size);
}
예제 #4
0
bool SpriteFrame::initWithTextureFilename(const char* filename, const Rect& rect)
{
    Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect );
    return initWithTextureFilename(filename, rectInPixels, false, Point::ZERO, rectInPixels.size);
}