コード例 #1
0
static void h3600_audio_shutdown(void *dummy)
{
	/* disable the audio power and all signals leading to the audio chip */
	l3_close(&uda1341);
	Ser4SSCR0 = 0;
	clr_h3600_egpio(IPAQ_EGPIO_CODEC_NRESET);
	clr_h3600_egpio(IPAQ_EGPIO_AUDIO_ON);
	clr_h3600_egpio(IPAQ_EGPIO_QMUTE);
}
コード例 #2
0
static void pangolin_audio_shutdown(void *dummy)
{
	GPSR = QmutePin;

	l3_close(&uda1341);

	Ser4SSCR0 = 0;
	MDREFR &= ~(MDREFR_K2DB2 | MDREFR_K2RUN);
}
コード例 #3
0
/*
 * Shutdown the Assabet audio driver.
 *
 * We have to be careful about the SFRM line here for the same reasons
 * described in the initialisation comments above.  This basically means
 * that we must hand the SSP pins back to the GPIO module before disabling
 * the SSP.
 *
 * In addition, to reduce power drain, we toggle the SFRM line once so
 * that the UDA_WS line is at logic 0.
 *
 * We can't clear ASSABET_BCR_CODEC_RST without knowing if the UCB1300 or
 * ADV7171 driver is still active.  If it is, then we still need to play
 * games, so we might as well leave ASSABET_BCR_CODEC_RST set.
 */
static void assabet_audio_shutdown(void *dummy)
{
	ASSABET_BCR_set(ASSABET_BCR_STEREO_LB | ASSABET_BCR_QMUTE |
			ASSABET_BCR_SPK_OFF);

	l3_close(&uda1341);

	GAFR &= ~(GPIO_SSP_TXD | GPIO_SSP_RXD | GPIO_SSP_SCLK | GPIO_SSP_SFRM);
	Ser4SSCR0 = 0;

#ifdef FIX_POWER_DRAIN
	GPSR = GPIO_SSP_SFRM;
	GPCR = GPIO_SSP_SFRM;
#endif

	/* disable the audio power */
	ASSABET_BCR_clear(ASSABET_BCR_AUDIO_ON);
}
コード例 #4
0
static void omap1510_audio_shutdown(void *dummy)
{
        u8 fpga;
printk(__FUNCTION__ "called\n");

#ifndef CONFIG_DSP_MCBSP1

        // Disable the McBSP channel
        outw(0x0000, OMAP1510_MCBSP1_BASE + 0x806);  // flush data
        outw(0x0000, OMAP1510_MCBSP1_BASE + 0x806);  // flush data
        outw(0x0000, OMAP1510_MCBSP1_BASE + 0x80a);  // disable SPCR1
        outw(0x0000, OMAP1510_MCBSP1_BASE + 0x808);  // disable SPCR2     

#endif

	/* disable the audio clocks/signals */
	l3_close(&uda1341);

        // Turn off clocks, but don't turn off audio amplifier
        // or you will hear a nasty noise when you turn it back
        // on.
        fpga = 0;
        fpga_write(fpga, OMAP1510P1_FPGA_AUDIO);
}
コード例 #5
0
static void sa1111_audio_shutdown(void *dummy)
{
	l3_close(&uda1341);
	SACR0 &= ~SACR0_ENB;
}