void l_graphics_window_register(lua_State* state) { l_tools_registerModule(state, "window", windowFreeFuncs); }
int l_system_register(lua_State* state) { l_tools_registerModule(state, "system", regFuncs); return 0; }
void l_graphics_window_register(lua_State* state) { l_tools_registerModule(state, "window", windowFreeFuncs); }
int l_system_register(lua_State* state) { l_tools_registerModule(state, "system", regFuncs); return 0; }