static void _calc_bonuses(void) { monk_posture_calc_bonuses(); if (!heavy_armor()) { p_ptr->pspeed += p_ptr->lev/10; p_ptr->sh_retaliation = TRUE; if (p_ptr->lev >= 25) p_ptr->free_act = TRUE; } monk_ac_bonus(); }
static void _calc_bonuses(void) { samurai_posture_calc_bonuses(); monk_posture_calc_bonuses(); }