コード例 #1
0
static MonoAsyncResult *
create_simple_asyncresult (MonoObject *target, MonoObject *state)
{
	MonoDomain *domain = mono_domain_get ();
	MonoAsyncResult *ares;

	/* Don't call mono_async_result_new() to avoid capturing the context */
	ares = (MonoAsyncResult *) mono_object_new (domain, mono_defaults.asyncresult_class);
	MONO_OBJECT_SETREF (ares, async_delegate, target);
	MONO_OBJECT_SETREF (ares, async_state, state);
	return ares;
}
コード例 #2
0
MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key) {
	Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key));
	if (ret == NULL) {
		MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr());
#ifdef DEBUG_ENABLED
		CRASH_COND(!exc);
#endif
		GDMonoUtils::runtime_object_init(exc);
		GDMonoUtils::set_pending_exception((MonoException *)exc);
		return NULL;
	}
	return GDMonoMarshal::variant_to_mono_object(ret);
}
コード例 #3
0
ファイル: MonoClass.cpp プロジェクト: my5800mkk/CryMono
mono::object CScriptClass::CreateInstance(IMonoArray *pConstructorParams)
{
	CScriptDomain *pDomain = static_cast<CScriptDomain *>(GetAssembly()->GetDomain());

	MonoObject *pInstance = mono_object_new(pDomain->GetMonoDomain(), (MonoClass *)m_pObject);

	if(pConstructorParams)
		InvokeArray((mono::object)pInstance, ".ctor", pConstructorParams);
	else
		mono_runtime_object_init(m_pObject);

	return (mono::object)pInstance;
}
コード例 #4
0
ファイル: exception.c プロジェクト: Alkarex/mono
/**
 * mono_exception_from_token:
 * @image: the Mono image where to look for the class
 * @token: The type token of the class
 *
 * Creates an exception of the type given by @token.
 *
 * Returns: the initialized exception instance.
 */
MonoException *
mono_exception_from_token (MonoImage *image, guint32 token)
{
	MonoClass *klass;
	MonoObject *o;

	klass = mono_class_get (image, token);

	o = mono_object_new (mono_domain_get (), klass);
	g_assert (o != NULL);
	
	mono_runtime_object_init (o);

	return (MonoException *)o;
}
コード例 #5
0
ファイル: lua-mono.cpp プロジェクト: 0bj3ct/xmono
/*
 * mono.new(class, "ctor_sig", ...)
 * class 为MonoClass指针(userdata)
 * "ctor_sig" : 带有函数签名的.ctor 比如 : .ctor(int, int), 
 *              若使用默认构造函数(无参数), 该参数为空字符串
 * ... : 为构造函数所需实参
 * 返回 : MonoObject*(userdata)
 */
static int l_newobj (lua_State *L) {
    MonoClass *clazz = (MonoClass*)lua_touserdata (L, 1);
    luaL_argcheck (L, clazz != 0, 1, "class is null.");
    char const *ctor_sig = luaL_checkstring (L, 2);
    MonoMethod *ctor = get_class_method (clazz, ctor_sig);
    if (!ctor)
        luaL_error (L, "class %s can not find the %s.", mono_class_get_name (clazz), ctor_sig);
    MonoObject *obj = mono_object_new (mono_domain_get (), clazz);
    MonoObject *ex = 0;
    call_method (L, 3, obj, ctor, &ex);
    if (ex)
        luaL_error (L, "init the obj cause an exception!");
    lua_pushlightuserdata (L, obj);
    return 1;
}
コード例 #6
0
ファイル: threadpool-ms.c プロジェクト: phenixFire/mono
void
mono_threadpool_ms_enqueue_async_result (MonoDomain *domain, MonoAsyncResult *ares)
{
	static MonoClass *runtime_work_item_class = NULL;
	MonoRuntimeWorkItem *rwi;

	g_assert (ares);

	if (!runtime_work_item_class)
		runtime_work_item_class = mono_class_from_name (mono_defaults.corlib, "System.Threading", "MonoRuntimeWorkItem");
	g_assert (runtime_work_item_class);

	rwi = (MonoRuntimeWorkItem*) mono_object_new (domain, runtime_work_item_class);
	MONO_OBJECT_SETREF (rwi, async_result, ares);

	mono_threadpool_ms_enqueue_work_item (domain, (MonoObject*) rwi);
}
コード例 #7
0
ファイル: declsec.c プロジェクト: Adamcbrz/mono
MonoSecurityFrame*
mono_declsec_create_frame (MonoDomain *domain, MonoJitInfo *jinfo)
{
	MonoSecurityFrame *frame = (MonoSecurityFrame*) mono_object_new (domain, mono_defaults.runtimesecurityframe_class);
	MonoMethodCasInfo *info;
	MonoMethod *method;

	method = jinfo_get_method (jinfo);
	info = mono_jit_info_get_cas_info (jinfo);
	if (info && !info->cas_inited) {
		if (mono_method_has_declsec (method)) {
			/* Cache the stack modifiers into the MonoJitInfo structure to speed up future stack walks */
			mono_declsec_cache_stack_modifiers (jinfo);
		}
		info->cas_inited = TRUE;
	}

	MONO_OBJECT_SETREF (frame, method, mono_method_get_object (domain, method, NULL));
	MONO_OBJECT_SETREF (frame, domain, domain->domain);

	/* stack modifiers on methods have priority on (i.e. replaces) modifiers on class */

	if (info && info->cas_method_assert) {
		mono_declsec_get_method_action (method, SECURITY_ACTION_ASSERT, &frame->assert);
	} else if (info && info->cas_class_assert) {
		mono_declsec_get_class_action (method->klass, SECURITY_ACTION_ASSERT, &frame->assert);
	}

	if (info && info->cas_method_deny) {
		mono_declsec_get_method_action (method, SECURITY_ACTION_DENY, &frame->deny);
	} else if (info && info->cas_class_deny) {
		mono_declsec_get_class_action (method->klass, SECURITY_ACTION_DENY, &frame->deny);
	}

	if (info && info->cas_method_permitonly) {
		mono_declsec_get_method_action (method, SECURITY_ACTION_PERMITONLY, &frame->permitonly);
	} else if (info && info->cas_class_permitonly) {
		mono_declsec_get_class_action (method->klass, SECURITY_ACTION_PERMITONLY, &frame->permitonly);
	}

	/* g_warning ("FRAME %s A(%p,%d) D(%p,%d) PO(%p,%d)", 
	method->name, frame->assert.blob, frame->assert.size, frame->deny.blob, frame->deny.size, frame->permitonly.blob,frame->permitonly.size); */

	return frame;
}
コード例 #8
0
ファイル: nodejsfunc.cpp プロジェクト: AhmadZuhdi/client-sct
NodejsFunc::NodejsFunc(Handle<Function> function)
{
    DBG("NodejsFunc::NodejsFunc");

    static MonoMethod* ctor;
    if (!ctor)
        ctor = mono_class_get_method_from_name(GetNodejsFuncClass(), ".ctor", -1);

    this->Func = new Persistent<Function>;
    NanAssignPersistent(*(this->Func), function);

    MonoObject* thisObj = mono_object_new(mono_domain_get(), GetNodejsFuncClass());
    MonoException* exc = NULL;
    void *thisPtr = this;
    void *args[] = { &thisPtr };
    mono_runtime_invoke(ctor, thisObj, args, (MonoObject**)&exc);
    _this = mono_gchandle_new_weakref(thisObj, FALSE);
}
コード例 #9
0
ファイル: gd_mono_utils.cpp プロジェクト: brakhane/godot
void print_unhandled_exception(MonoObject *p_exc, bool p_recursion_caution) {
	mono_print_unhandled_exception(p_exc);
#ifdef DEBUG_ENABLED
	if (!ScriptDebugger::get_singleton())
		return;

	GDMonoClass *st_klass = CACHED_CLASS(System_Diagnostics_StackTrace);
	MonoObject *stack_trace = mono_object_new(mono_domain_get(), st_klass->get_mono_ptr());

	MonoBoolean need_file_info = true;
	void *ctor_args[2] = { p_exc, &need_file_info };

	MonoObject *unexpected_exc = NULL;
	CACHED_METHOD(System_Diagnostics_StackTrace, ctor_Exception_bool)->invoke_raw(stack_trace, ctor_args, &unexpected_exc);

	if (unexpected_exc != NULL) {
		mono_print_unhandled_exception(unexpected_exc);

		if (p_recursion_caution) {
			// Called from CSharpLanguage::get_current_stack_info,
			// so printing an error here could result in endless recursion
			OS::get_singleton()->printerr("Mono: Method GDMonoUtils::print_unhandled_exception failed");
			return;
		} else {
			ERR_FAIL();
		}
	}

	Vector<ScriptLanguage::StackInfo> si;
	if (stack_trace != NULL && !p_recursion_caution)
		si = CSharpLanguage::get_singleton()->stack_trace_get_info(stack_trace);

	String file = si.size() ? si[0].file : __FILE__;
	String func = si.size() ? si[0].func : FUNCTION_STR;
	int line = si.size() ? si[0].line : __LINE__;
	String error_msg = "Unhandled exception";
	String exc_msg = GDMonoUtils::get_exception_name_and_message(p_exc);

	ScriptDebugger::get_singleton()->send_error(func, file, line, error_msg, exc_msg, ERR_HANDLER_ERROR, si);
#endif
}
コード例 #10
0
ファイル: mono-helper.c プロジェクト: Draghtnod/pidgin
MonoObject* ml_create_api_object(char *class_name)
{
	MonoObject *obj = NULL;
	MonoClass *klass = NULL;

	klass = mono_class_from_name(ml_get_api_image(), "Purple", class_name);
	if (!klass) {
		purple_debug(PURPLE_DEBUG_FATAL, "mono", "couldn't find the '%s' class\n", class_name);
		return NULL;
	}

	obj = mono_object_new(ml_get_domain(), klass);
	if (!obj) {
		purple_debug(PURPLE_DEBUG_FATAL, "mono", "couldn't create the object from class '%s'\n", class_name);
		return NULL;
	}

	mono_runtime_object_init(obj);

	return obj;
}
コード例 #11
0
ファイル: gd_mono_utils.cpp プロジェクト: 93i/godot
MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object) {
	String object_type = p_object->get_class_name();

	if (object_type[0] == '_')
		object_type = object_type.substr(1, object_type.length());

	if (!ClassDB::is_parent_class(object_type, p_native)) {
		ERR_EXPLAIN("Type inherits from native type '" + p_native + "', so it can't be instanced in object of type: '" + p_object->get_class() + "'");
		ERR_FAIL_V(NULL);
	}

	MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_mono_ptr());
	ERR_FAIL_NULL_V(mono_object, NULL);

	CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object);

	// Construct
	GDMonoUtils::runtime_object_init(mono_object);

	return mono_object;
}
コード例 #12
0
ファイル: exception.c プロジェクト: Alkarex/mono
/**
 * mono_exception_from_name_domain:
 * @domain: Domain where the return object will be created.
 * @image: the Mono image where to look for the class
 * @name_space: the namespace for the class
 * @name: class name
 *
 * Creates an exception object of the given namespace/name class on
 * the given domain.
 *
 * Returns: the initialized exception instance.
 */
MonoException *
mono_exception_from_name_domain (MonoDomain *domain, MonoImage *image, 
				 const char* name_space, const char *name)
{
	MonoClass *klass;
	MonoObject *o;
	MonoDomain *caller_domain = mono_domain_get ();

	klass = mono_class_from_name (image, name_space, name);

	o = mono_object_new (domain, klass);
	g_assert (o != NULL);

	if (domain != caller_domain)
		mono_domain_set_internal (domain);
	mono_runtime_object_init (o);
	if (domain != caller_domain)
		mono_domain_set_internal (caller_domain);

	return (MonoException *)o;
}
コード例 #13
0
ファイル: test.dll.c プロジェクト: tspink/sogen
__stub void *new_Test_TestClass2(int start)
{
	MonoException *exception;
	MonoObject *obj;
	
slow_path:
	sp_ensure_runtime();
	Test_TestClass = mono_class_from_name(m_image, "Test", "TestClass");
	Fnnew_Test_TestClass2 = sp_get_method_thunk("Test.TestClass:.ctor(int)");
	sp_rewrite_me(&&slow_path, &&fast_path);

fast_path:		
	obj = mono_object_new(m_domain, Test_TestClass);
	Fnnew_Test_TestClass2(obj, start, &exception);
	if (exception != NULL) {
		mono_raise_exception(exception);
		return NULL;
	}
	
	return obj;
}
コード例 #14
0
ファイル: exception.c プロジェクト: Alkarex/mono
static MonoException *
create_exception_two_strings (MonoClass *klass, MonoString *a1, MonoString *a2)
{
	MonoDomain *domain = mono_domain_get ();
	MonoMethod *method = NULL;
	MonoObject *o;
	int count = 1;
	gpointer args [2];
	gpointer iter;
	MonoMethod *m;

	if (a2 != NULL)
		count++;
	
	o = mono_object_new (domain, klass);

	iter = NULL;
	while ((m = mono_class_get_methods (klass, &iter))) {
		MonoMethodSignature *sig;
		
		if (strcmp (".ctor", mono_method_get_name (m)))
			continue;
		sig = mono_method_signature (m);
		if (sig->param_count != count)
			continue;

		if (sig->params [0]->type != MONO_TYPE_STRING)
			continue;
		if (count == 2 && sig->params [1]->type != MONO_TYPE_STRING)
			continue;
		method = m;
		break;
	}

	args [0] = a1;
	args [1] = a2;
	mono_runtime_invoke (method, o, args, NULL);
	return (MonoException *) o;
}
コード例 #15
0
ファイル: exception.c プロジェクト: Alkarex/mono
/**
 * mono_get_exception_reflection_type_load:
 * @types: an array of types that were defined in the moduled loaded.
 * @exceptions: an array of exceptions that were thrown during the type loading.
 *
 * Returns: a new instance of the System.Reflection.ReflectionTypeLoadException
 */
MonoException *
mono_get_exception_reflection_type_load (MonoArray *types, MonoArray *exceptions)
{
	MonoClass *klass;
	gpointer args [2];
	MonoObject *exc;
	MonoMethod *method;

	klass = mono_class_from_name (mono_get_corlib (), "System.Reflection", "ReflectionTypeLoadException");
	g_assert (klass);
	mono_class_init (klass);

	method = mono_class_get_method_from_name (klass, ".ctor", 2);
	g_assert (method);

	args [0] = types;
	args [1] = exceptions;

	exc = mono_object_new (mono_domain_get (), klass);
	mono_runtime_invoke (method, exc, args, NULL);

	return (MonoException *) exc;
}
コード例 #16
0
ファイル: gd_mono_utils.cpp プロジェクト: 93i/godot
void update_godot_api_cache() {

	CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2));
	CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2));
	CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D));
	CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
	CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
	CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
	CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
	CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
	CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
	CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
	CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
	CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
	CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
	CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
	CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
	CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
	CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
	CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
	CACHE_CLASS_AND_CHECK(Array, GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Array));
	CACHE_CLASS_AND_CHECK(Dictionary, GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary));
	CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));

#ifdef DEBUG_ENABLED
	CACHE_CLASS_AND_CHECK(DebuggingUtils, GODOT_API_CLASS(DebuggingUtils));
#endif

	// Attributes
	CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute));
	CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint"));
	CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString"));
	CACHE_CLASS_AND_CHECK(SignalAttribute, GODOT_API_CLASS(SignalAttribute));
	CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
	CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
	CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
	CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
	CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute));
	CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
	CACHE_CLASS_AND_CHECK(RemoteSyncAttribute, GODOT_API_CLASS(RemoteSyncAttribute));
	CACHE_CLASS_AND_CHECK(MasterSyncAttribute, GODOT_API_CLASS(MasterSyncAttribute));
	CACHE_CLASS_AND_CHECK(PuppetSyncAttribute, GODOT_API_CLASS(PuppetSyncAttribute));
	CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
	CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));

	CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
	CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
	CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));

	CACHE_METHOD_THUNK_AND_CHECK(GodotObject, Dispose, (GodotObject_Dispose)CACHED_CLASS(GodotObject)->get_method_thunk("Dispose", 0));
	CACHE_METHOD_THUNK_AND_CHECK(Array, GetPtr, (Array_GetPtr)GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Array)->get_method_thunk("GetPtr", 0));
	CACHE_METHOD_THUNK_AND_CHECK(Dictionary, GetPtr, (Dictionary_GetPtr)GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary)->get_method_thunk("GetPtr", 0));
	CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IsArrayGenericType, (IsArrayGenericType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("IsArrayGenericType", 1));
	CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IsDictionaryGenericType, (IsDictionaryGenericType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("IsDictionaryGenericType", 1));
	CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method_thunk("SignalCallback", 1));
	CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method_thunk("FailureCallback", 0));
	CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method_thunk("Activate", 0));

#ifdef DEBUG_ENABLED
	CACHE_METHOD_THUNK_AND_CHECK(DebuggingUtils, GetStackFrameInfo, (DebugUtils_StackFrameInfo)GODOT_API_CLASS(DebuggingUtils)->get_method_thunk("GetStackFrameInfo", 4));
#endif

	// TODO Move to CSharpLanguage::init() and do handle disposal
	MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr());
	GDMonoUtils::runtime_object_init(task_scheduler);
	mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);

	mono_cache.godot_api_cache_updated = true;
}
コード例 #17
0
bool Application::StartMonoAndLoadAssemblies()
{
	// shutdown the child domain
	StopMono();

	// create a new child domain
	if (!StartMono()) {
		mono_environment_exitcode_set(-1);
		return true;
	}


	std::string dll = "EmbedThings.dll";
	std::string filename = File::BuildRootedPath(assemblyDir, dll);
	size_t length;
	// read our entry point assembly
	char* data = File::Read(filename.c_str(), &length);

	printf_console("Loading %s into Domain\n", dll.c_str());

	MonoImageOpenStatus status;
	// open the assembly from the data we read, so we never lock files
	auto image = mono_image_open_from_data_with_name(data, length, true /* copy data */, &status, false /* ref only */, filename.c_str());
	if (status != MONO_IMAGE_OK || image == nullptr)
	{
		printf_console("Failed loading assembly %s\n", dll);
		return true;
	}

	// load the assembly
	auto  assembly = mono_assembly_load_from_full(image, filename.c_str(), &status, false);
	if (status != MONO_IMAGE_OK || assembly == nullptr)
	{
		mono_image_close(image);
		printf_console("Failed loading assembly %s\n", dll);
		return true;
	}

	// save the image for lookups later and for cleaning up
	images.push_back(image);

	if (!assembly) {
		printf_console("Couldn't find assembly %s\n", filename.c_str());
		return true;
	}

	// locate the class we want to load
	MonoClass* klass = mono_class_from_name(image, "EmbedThings", "EntryPoint");
	if (klass == nullptr) {
		printf_console("Failed loading class %s\n", "EmbedThings.EntryPoint");
		return true;
	}

	// create the class (doesn't run constructors)
	MonoObject* obj = mono_object_new(mono_domain_get(), klass);
	if (obj == nullptr) {
		printf_console("Failed loading class instance %s\n", "EmbedThings.EntryPoint");
		return true;
	}

	// initialize the class instance (runs default constructors)
	mono_runtime_object_init(obj);
	if (obj == nullptr) {
		printf_console("Failed initializing class instance %s\n", "EmbedThings.EntryPoint");
		return true;
	}

	// save the class instance for lookups later
	instances.push_back(obj);

	// find the Run() method
	auto method = find_method(klass, "Run");
	MonoObject *result, *exception;

	// call the Run method. This will block until the managed code decides to exit
	result = mono_runtime_invoke(method, obj, NULL, NULL);
	int val = *(int*)mono_object_unbox(result);

	// if the managed code returns with 0, it wants to exit completely
	if (val == 0) {
		return true;
	}
	return false;
}
コード例 #18
0
ファイル: corruntimehost.c プロジェクト: DeltaYang/wine
HRESULT create_monodata(REFIID riid, LPVOID *ppObj )
{
    static const WCHAR wszAssembly[] = {'A','s','s','e','m','b','l','y',0};
    static const WCHAR wszCodebase[] = {'C','o','d','e','B','a','s','e',0};
    static const WCHAR wszClass[] = {'C','l','a','s','s',0};
    static const WCHAR wszFileSlash[] = {'f','i','l','e',':','/','/','/',0};
    static const WCHAR wszCLSIDSlash[] = {'C','L','S','I','D','\\',0};
    static const WCHAR wszInprocServer32[] = {'\\','I','n','p','r','o','c','S','e','r','v','e','r','3','2',0};
    static const WCHAR wszDLL[] = {'.','d','l','l',0};
    WCHAR path[CHARS_IN_GUID + ARRAYSIZE(wszCLSIDSlash) + ARRAYSIZE(wszInprocServer32) - 1];
    MonoDomain *domain;
    MonoAssembly *assembly;
    ICLRRuntimeInfo *info = NULL;
    RuntimeHost *host;
    HRESULT hr;
    HKEY key, subkey;
    LONG res;
    int offset = 0;
    DWORD numKeys, keyLength;
    WCHAR codebase[MAX_PATH + 8];
    WCHAR classname[350], subkeyName[256];
    WCHAR filename[MAX_PATH];

    DWORD dwBufLen = 350;

    lstrcpyW(path, wszCLSIDSlash);
    StringFromGUID2(riid, path + lstrlenW(wszCLSIDSlash), CHARS_IN_GUID);
    lstrcatW(path, wszInprocServer32);

    TRACE("Registry key: %s\n", debugstr_w(path));

    res = RegOpenKeyExW(HKEY_CLASSES_ROOT, path, 0, KEY_READ, &key);
    if (res == ERROR_FILE_NOT_FOUND)
        return CLASS_E_CLASSNOTAVAILABLE;

    res = RegGetValueW( key, NULL, wszClass, RRF_RT_REG_SZ, NULL, classname, &dwBufLen);
    if(res != ERROR_SUCCESS)
    {
        WARN("Class value cannot be found.\n");
        hr = CLASS_E_CLASSNOTAVAILABLE;
        goto cleanup;
    }

    TRACE("classname (%s)\n", debugstr_w(classname));

    dwBufLen = MAX_PATH + 8;
    res = RegGetValueW( key, NULL, wszCodebase, RRF_RT_REG_SZ, NULL, codebase, &dwBufLen);
    if(res == ERROR_SUCCESS)
    {
        /* Strip file:/// */
        if(strncmpW(codebase, wszFileSlash, strlenW(wszFileSlash)) == 0)
            offset = strlenW(wszFileSlash);

        strcpyW(filename, codebase + offset);
    }
    else
    {
        WCHAR assemblyname[MAX_PATH + 8];

        hr = CLASS_E_CLASSNOTAVAILABLE;
        WARN("CodeBase value cannot be found, trying Assembly.\n");
        /* get the last subkey of InprocServer32 */
        res = RegQueryInfoKeyW(key, 0, 0, 0, &numKeys, 0, 0, 0, 0, 0, 0, 0);
        if (res != ERROR_SUCCESS || numKeys == 0)
            goto cleanup;
        numKeys--;
        keyLength = sizeof(subkeyName) / sizeof(WCHAR);
        res = RegEnumKeyExW(key, numKeys, subkeyName, &keyLength, 0, 0, 0, 0);
        if (res != ERROR_SUCCESS)
            goto cleanup;
        res = RegOpenKeyExW(key, subkeyName, 0, KEY_READ, &subkey);
        if (res != ERROR_SUCCESS)
            goto cleanup;
        dwBufLen = MAX_PATH + 8;
        res = RegGetValueW(subkey, NULL, wszAssembly, RRF_RT_REG_SZ, NULL, assemblyname, &dwBufLen);
        RegCloseKey(subkey);
        if (res != ERROR_SUCCESS)
            goto cleanup;

        hr = get_file_from_strongname(assemblyname, filename, MAX_PATH);
        if (!SUCCEEDED(hr))
        {
            /*
             * The registry doesn't have a CodeBase entry and it's not in the GAC.
             *
             * Use the Assembly Key to retrieve the filename.
             *    Assembly : REG_SZ : AssemblyName, Version=X.X.X.X, Culture=neutral, PublicKeyToken=null
             */
            WCHAR *ns;

            WARN("Attempt to load from the application directory.\n");
            GetModuleFileNameW(NULL, filename, MAX_PATH);
            ns = strrchrW(filename, '\\');
            *(ns+1) = '\0';

            ns = strchrW(assemblyname, ',');
            *(ns) = '\0';
            strcatW(filename, assemblyname);
            *(ns) = '.';
            strcatW(filename, wszDLL);
        }
    }

    TRACE("filename (%s)\n", debugstr_w(filename));

    *ppObj = NULL;


    hr = get_runtime_info(filename, NULL, NULL, 0, 0, FALSE, &info);
    if (SUCCEEDED(hr))
    {
        hr = ICLRRuntimeInfo_GetRuntimeHost(info, &host);

        if (SUCCEEDED(hr))
            hr = RuntimeHost_GetDefaultDomain(host, &domain);

        if (SUCCEEDED(hr))
        {
            MonoImage *image;
            MonoClass *klass;
            MonoObject *result;
            IUnknown *unk = NULL;
            char *filenameA, *ns;
            char *classA;

            hr = CLASS_E_CLASSNOTAVAILABLE;

            mono_thread_attach(domain);

            filenameA = WtoA(filename);
            assembly = mono_domain_assembly_open(domain, filenameA);
            HeapFree(GetProcessHeap(), 0, filenameA);
            if (!assembly)
            {
                ERR("Cannot open assembly %s\n", filenameA);
                goto cleanup;
            }

            image = mono_assembly_get_image(assembly);
            if (!image)
            {
                ERR("Couldn't get assembly image\n");
                goto cleanup;
            }

            classA = WtoA(classname);
            ns = strrchr(classA, '.');
            *ns = '\0';

            klass = mono_class_from_name(image, classA, ns+1);
            HeapFree(GetProcessHeap(), 0, classA);
            if (!klass)
            {
                ERR("Couldn't get class from image\n");
                goto cleanup;
            }

            /*
             * Use the default constructor for the .NET class.
             */
            result = mono_object_new(domain, klass);
            mono_runtime_object_init(result);

            hr = RuntimeHost_GetIUnknownForObject(host, result, &unk);
            if (SUCCEEDED(hr))
            {
                hr = IUnknown_QueryInterface(unk, &IID_IUnknown, ppObj);

                IUnknown_Release(unk);
            }
            else
                hr = CLASS_E_CLASSNOTAVAILABLE;
        }
        else
            hr = CLASS_E_CLASSNOTAVAILABLE;
    }
    else
        hr = CLASS_E_CLASSNOTAVAILABLE;

cleanup:
    if(info)
        ICLRRuntimeInfo_Release(info);

    RegCloseKey(key);

    return hr;
}
コード例 #19
0
ファイル: corruntimehost.c プロジェクト: DeltaYang/wine
/* Create an instance of a type given its name, by calling its constructor with
 * no arguments. Note that result MUST be in the stack, or the garbage
 * collector may free it prematurely. */
HRESULT RuntimeHost_CreateManagedInstance(RuntimeHost *This, LPCWSTR name,
    MonoDomain *domain, MonoObject **result)
{
    HRESULT hr=S_OK;
    char *nameA=NULL;
    MonoType *type;
    MonoClass *klass;
    MonoObject *obj;

    if (!domain)
        hr = RuntimeHost_GetDefaultDomain(This, &domain);

    if (SUCCEEDED(hr))
    {
        nameA = WtoA(name);
        if (!nameA)
            hr = E_OUTOFMEMORY;
    }

    if (SUCCEEDED(hr))
    {
        mono_thread_attach(domain);

        type = mono_reflection_type_from_name(nameA, NULL);
        if (!type)
        {
            ERR("Cannot find type %s\n", debugstr_w(name));
            hr = E_FAIL;
        }
    }

    if (SUCCEEDED(hr))
    {
        klass = mono_class_from_mono_type(type);
        if (!klass)
        {
            ERR("Cannot convert type %s to a class\n", debugstr_w(name));
            hr = E_FAIL;
        }
    }

    if (SUCCEEDED(hr))
    {
        obj = mono_object_new(domain, klass);
        if (!obj)
        {
            ERR("Cannot allocate object of type %s\n", debugstr_w(name));
            hr = E_FAIL;
        }
    }

    if (SUCCEEDED(hr))
    {
        /* FIXME: Detect exceptions from the constructor? */
        mono_runtime_object_init(obj);
        *result = obj;
    }

    HeapFree(GetProcessHeap(), 0, nameA);

    return hr;
}
コード例 #20
0
ファイル: gd_mono_utils.cpp プロジェクト: brakhane/godot
void update_godot_api_cache() {

	CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2));
	CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2));
	CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D));
	CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
	CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
	CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
	CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
	CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
	CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
	CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
	CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
	CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
	CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
	CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
	CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
	CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
	CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
	CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
	CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));

#ifdef DEBUG_ENABLED
	CACHE_CLASS_AND_CHECK(DebuggingUtils, GODOT_API_CLASS(DebuggingUtils));
#endif

	// Attributes
	CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute));
	CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint"));
	CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString"));
	CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
	CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
	CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
	CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
	CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
	CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
	CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));

	CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
	CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
	CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));

	CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk());
	CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk());
	CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("SignalCallback", 1)->get_thunk());
	CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk());
	CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk());

#ifdef DEBUG_ENABLED
	CACHE_METHOD_THUNK_AND_CHECK(DebuggingUtils, GetStackFrameInfo, (DebugUtils_StackFrameInfo)GODOT_API_CLASS(DebuggingUtils)->get_method("GetStackFrameInfo", 4)->get_thunk());
#endif

	{
		/*
		 * TODO Right now we only support Dictionary<object, object>.
		 * It would be great if we could support other key/value types
		 * without forcing the user to copy the entries.
		 */
		GDMonoMethod *method_get_dict_type = CACHED_CLASS(MarshalUtils)->get_method("GetDictionaryType", 0);
		ERR_FAIL_NULL(method_get_dict_type);
		MonoReflectionType *dict_refl_type = (MonoReflectionType *)method_get_dict_type->invoke(NULL);
		ERR_FAIL_NULL(dict_refl_type);
		MonoType *dict_type = mono_reflection_type_get_type(dict_refl_type);
		ERR_FAIL_NULL(dict_type);

		CACHE_RAW_MONO_CLASS_AND_CHECK(Dictionary, mono_class_from_mono_type(dict_type));
	}

	MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr());
	mono_runtime_object_init(task_scheduler);
	mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);

	mono_cache.corlib_cache_updated = true;
}
コード例 #21
0
ファイル: mono.c プロジェクト: China-ls/virtuoso-opensource
static MonoObject *
virt_mono_runtime_exec_main (MonoMethod *method, MonoArray *args, MonoObject **exc)
{
  MonoDomain *domain;
  MonoObject *obj, *ret;

  g_assert (args);

  domain = mono_object_get_domain ((MonoObject *) args);
  mono_runtime_ensure_entry_assembly (domain,
      mono_image_get_assembly (
	mono_class_get_image (
	  mono_method_get_class (method))));


#if 0
#ifndef MONO_AGENT
  mono_new_thread_init (get_mono_thread(), &ret);
#endif
#endif
  obj = mono_object_new (domain, mono_method_get_class (method));

  ret = mono_runtime_invoke_array (method, obj, args, exc);

  return ret;

  /* FIXME: check signature of method
     if (method->signature->ret->type == MONO_TYPE_I4) {
     res = mono_runtime_invoke (method, NULL, pa, exc);
     if (!exc || !*exc)
     rval = *(guint32 *)((char *)res + sizeof (MonoObject));
     else
     rval = -1;
     fprintf (stderr, "[INT:%i]\n", rval);
     }
     else if (method->signature->ret->type == MONO_TYPE_SZARRAY)
     {
     MonoObject *res;
     int len;

     res = mono_runtime_invoke (method, NULL, pa, exc);
     rval = mono_array_length ((MonoArrayType *)res);
     len = mono_array_length ((MonoArray*)res);

     for (i = 0; i < len; ++i)
     {
     MonoObject *s; // = (MonoString *)mono_array_get ((MonoArray*)res, gpointer, i);
     fprintf (stderr, "[STRING:%s]\n", mono_string_to_utf8 ((MonoString *)s));
     }

     if (!exc || !*exc)
     rval = *(guint32 *)((char *)res + sizeof (MonoObject));
     else
     rval = -1;
     fprintf (stderr, "[INT:%i]\n", rval);
     } else {
     MonoObject *ress;
     ress = mono_runtime_invoke (method, NULL, pa, exc);
     fprintf (stderr, "[STRING:%s]\n", mono_string_to_utf8 ((MonoString *)ress));
     }

  //	return rval;*/
}
コード例 #22
0
void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {

	_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)

	exit_code = -1;

	String logs_dir = GodotSharpDirs::get_build_logs_dir().plus_file(build_info.solution.md5_text() + "_" + build_info.configuration);

	if (build_tab) {
		build_tab->on_build_start();
	} else {
		build_tab = memnew(MonoBuildTab(build_info, logs_dir));
		MonoBottomPanel::get_singleton()->add_build_tab(build_tab);
	}

	if (p_blocking) {
		// Required in order to update the build tasks list
		Main::iteration();
	}

	if (!exited) {
		exited = true;
		String message = "Tried to start build process, but it is already running";
		build_tab->on_build_exec_failed(message);
		ERR_EXPLAIN(message);
		ERR_FAIL();
	}

	exited = false;

	// Remove old issues file

	String issues_file = "msbuild_issues.csv";
	DirAccessRef d = DirAccess::create_for_path(logs_dir);
	if (d->file_exists(issues_file)) {
		Error err = d->remove(issues_file);
		if (err != OK) {
			exited = true;
			String file_path = ProjectSettings::get_singleton()->localize_path(logs_dir).plus_file(issues_file);
			String message = "Cannot remove issues file: " + file_path;
			build_tab->on_build_exec_failed(message);
			ERR_EXPLAIN(message);
			ERR_FAIL();
		}
	}

	GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Build", "BuildInstance");

	MonoObject *mono_object = mono_object_new(mono_domain_get(), klass->get_raw());

	// Construct

	Variant solution = build_info.solution;
	Variant config = build_info.configuration;

	const Variant *ctor_args[2] = { &solution, &config };

	MonoObject *ex = NULL;
	GDMonoMethod *ctor = klass->get_method(".ctor", 2);
	ctor->invoke(mono_object, ctor_args, &ex);

	if (ex) {
		exited = true;
		String message = "The build constructor threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex);
		build_tab->on_build_exec_failed(message);
		ERR_EXPLAIN(message);
		ERR_FAIL();
	}

	// Call Build

	Variant logger_assembly = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(EDITOR_TOOLS_ASSEMBLY_NAME) + ".dll";
	Variant logger_output_dir = logs_dir;
	Variant custom_props = build_info.custom_props;

	const Variant *args[3] = { &logger_assembly, &logger_output_dir, &custom_props };

	ex = NULL;
	GDMonoMethod *build_method = klass->get_method(p_blocking ? "Build" : "BuildAsync", 3);
	build_method->invoke(mono_object, args, &ex);

	if (ex) {
		exited = true;
		String message = "The build method threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex);
		build_tab->on_build_exec_failed(message);
		ERR_EXPLAIN(message);
		ERR_FAIL();
	}

	// Build returned

	if (p_blocking) {
		exited = true;
		exit_code = klass->get_field("exitCode")->get_int_value(mono_object);

		if (exit_code != 0 && OS::get_singleton()->is_stdout_verbose())
			OS::get_singleton()->print(String("MSBuild finished with exit code " + itos(exit_code) + "\n").utf8());

		build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR);
	} else {
		build_instance = MonoGCHandle::create_strong(mono_object);
		exited = false;
	}
}