void mdeath::fungusawake(game *g, monster *z) { monster newfung(g->mtypes[mon_fungaloid]); newfung.spawn(z->posx, z->posy); g->z.push_back(newfung); }
void mdeath::fungusawake(game *g, monster *z) { monster newfung(g->mtypes[mon_fungaloid]); newfung.spawn(z->posx(), z->posy()); g->add_zombie(newfung); }