コード例 #1
0
ファイル: identity.c プロジェクト: Alex-Sjoberg/Pioneers
static int draw_building_and_count(GdkGC * gc, GtkWidget * area,
				   gint offset, Polygon * poly, gint num)
{
	GdkRectangle rect;
	char buff[10];
	gint width, height;
	PangoLayout *layout;

	poly_bound_rect(poly, 0, &rect);
	poly_offset(poly,
		    offset - rect.x,
		    area->allocation.height - 5 - rect.y - rect.height);
	poly_draw(area->window, gc, FALSE, poly);

	offset += 5 + rect.width;

	sprintf(buff, "%d", num);
	layout = gtk_widget_create_pango_layout(area, buff);
	pango_layout_get_pixel_size(layout, &width, &height);
	gdk_draw_layout(area->window, gc, offset,
			area->allocation.height - height - 5, layout);
	g_object_unref(layout);

	offset += 5 + width;

	return offset;
}
コード例 #2
0
ファイル: driver.c プロジェクト: carlaccif/ex1
int main() {

   polygon p = {4, { {1,1}, {1,5}, {4,5}, {4,1} } };

   clrscr();
   poly_draw(p);
   gotoxy(MAXROW,MAXCOL);
   return 0;
}
コード例 #3
0
ファイル: identity.c プロジェクト: Alex-Sjoberg/Pioneers
static void show_die(GdkGC * gc, GtkWidget * area, gint x_offset, gint num)
{
	static GdkPoint die_points[4] = {
		{0, 0}, {30, 0}, {30, 30}, {0, 30}
	};
	static Polygon die_shape =
	    { die_points, G_N_ELEMENTS(die_points) };
	static GdkPoint dot_pos[7] = {
		{7, 7}, {22, 7},
		{7, 15}, {15, 15}, {22, 15},
		{7, 22}, {22, 22}
	};
	static gint draw_list[6][7] = {
		{0, 0, 0, 1, 0, 0, 0},
		{0, 1, 0, 0, 0, 1, 0},
		{1, 0, 0, 1, 0, 0, 1},
		{1, 1, 0, 0, 0, 1, 1},
		{1, 1, 0, 1, 0, 1, 1},
		{1, 1, 1, 0, 1, 1, 1}
	};
	gint y_offset = (area->allocation.height - 30) / 2;
	gint *list = draw_list[num - 1];
	gint idx;

	poly_offset(&die_shape, x_offset, y_offset);

	gdk_gc_set_foreground(gc, &white);
	poly_draw(area->window, gc, TRUE, &die_shape);
	gdk_gc_set_foreground(gc, &black);
	poly_draw(area->window, gc, FALSE, &die_shape);

	poly_offset(&die_shape, -x_offset, -y_offset);

	gdk_gc_set_foreground(gc, &black);
	for (idx = 0; idx < 7; idx++) {
		if (list[idx] == 0)
			continue;

		gdk_draw_arc(area->window, gc, TRUE,
			     x_offset + dot_pos[idx].x - 3,
			     y_offset + dot_pos[idx].y - 3,
			     7, 7, 0, 360 * 64);
	}
}