void MapViewer::render() { CHECK_NOTNULL(map); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); render_map(); render_objects(false); render_sprites(); render_objects(true); render_gui(); }
void PluginVClient::plugin_render_gui(void *data) { render_gui(data); }
void renderer_render_ui(Renderer * renderer, Game * game) { glMatrixMode(GL_MODELVIEW); glColor3f(0.4f, 0.4f, 0.4f); render_ui_debug(renderer, game); render_gui(renderer, &game->gui); }
void render_child(component *c) { if (!c) return; render_child(c->next); render_gui(c); render_children(c); }
void PluginClient::plugin_render_gui(void *data, int size) { render_gui(data, size); }