示例#1
0
void MapViewer::render() {
    CHECK_NOTNULL(map);

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    render_map();
    render_objects(false);
    render_sprites();
    render_objects(true);
    render_gui();
}
示例#2
0
void PluginVClient::plugin_render_gui(void *data)
{
	render_gui(data);
}
示例#3
0
void renderer_render_ui(Renderer * renderer, Game * game) {
  glMatrixMode(GL_MODELVIEW);
  glColor3f(0.4f, 0.4f, 0.4f);
  render_ui_debug(renderer, game);
  render_gui(renderer, &game->gui);
}
示例#4
0
void render_child(component *c) {
	if (!c) return;
	render_child(c->next);
	render_gui(c);
	render_children(c);
}
示例#5
0
void PluginClient::plugin_render_gui(void *data, int size)
{
	render_gui(data, size);
}