void create() { set("short", "山道"); set("long", @LONG 山路更见崎岖,乱石丛中几棵野草顽强地伸出头来。群山似在远处,又似在近 处,在这孤寂的山谷里,却像哀伤的笛韵,流露出人间侧腓的哀息。 LONG ); set("exits", ([ "southdown" : __DIR__"road0", "southup" : __DIR__"road2", "westup" : __DIR__"road1a", ])); set("objects", ([ __DIR__"obj/grass": 1, ]) ); set("outdoors", "eren"); set("coor/x",0); set("coor/y",0); set("coor/z",0); setup(); replace_program(ROOM); }
void create() { set("short", "泥道"); set("long", @LONG 一脚踩下去,竟然陷下三分,原来石路已到了尽头。路旁的烛火少了 许多,只能依稀看清个轮廓,一不小心便被突出的岩角撞了头。耳旁呼呼 地有风刮过,风里好像还带着水汽。 LONG ); set("exits", ([ "eastdown" : __DIR__"court1", "southup" : __DIR__"exit2", ])); set("objects", ([ // __DIR__"npc/nun" : 2, ]) ); set("indoors", "eren2"); set("coor/x",0); set("coor/y",0); set("coor/z",0); setup(); replace_program(ROOM); }
void create() { set("short", "青石大道"); set("long", @LONG 这里是一条青石大道,青石缝中长满了绿油油的青草,道 路两旁整整齐齐的栽着几棵粗壮的柳树。道路上时常有些江湖 人士来来去去,有时还有装有很多箱子的大车经过。从这里往 南便是成都。西北的山路直通黑目崖。 LONG ); set("exits", ([ "northwest":__DIR__"sl1", "south" : __DIR__"dadao6", ])); set("objects",([ "/npc/man6":1, ])); set("outdoors", "chengdu"); setup(); replace_program(ROOM); }
void create() { set("short", "破房间"); set("long", @LONG 一间东倒西歪的小屋,四五张破破烂烂的破板凳,门上的喜字写得无论正着看, 到着看都不顺眼,墙上贴着的财神爷画得到像是一个暴发户。 LONG ); set("exits", ([ "west" : __DIR__"inn", ])); set("objects", ([ "/obj/npc/xiaotong" : 2, __DIR__"npc/kiddo" : 1, ]) ); set("coor/x",25); set("coor/y",20); set("coor/z",0); setup(); replace_program(ROOM); }
void create() { set("short", "茶花林"); set("long", @LONG 你在花林中跌跌撞撞地蹒跚而行,不知道那里是出口,来时所留神 的只是茶花,忘了记忆路径,眼见小路东一条、西一条,也不知那一条 才是来路,要回到小船停泊处却有点儿难了,于是你心想:“先走到水 边再说。” LONG ); set("outdoors", "mantuo"); set("no_clean_up", 0); set("exits", ([ "west" : __DIR__"chalin1", "east" : __DIR__"chalin3", "south" : __DIR__"chalin5", "north" : __DIR__"chalin2", ])); set("coor/x", 1200); set("coor/y", -1290); set("coor/z", 0); setup(); replace_program(ROOM); }
void create() { set("short", "罗汉堂六部"); set("long", @LONG 这是一间极为简陋的禅房。环视四周,除了几幅佛竭外,室 内空荡荡地别无他物。地上整齐的摆放着几个破烂且发黑的黄布 蒲团,几位须发花白的老僧正在坐在上面闭目入定。这里是本寺 十八罗汉参禅修行的地方,不少绝世武功便是在此悟出。 LONG ); set("exits", ([ "south" : __DIR__"luohan5", "north" : __DIR__"luohan7", ])); set("objects",([ CLASS_D("shaolin") + "/cheng-xing" : 1, ])); // set("no_clean_up", 0); set("coor/x", 20); set("coor/y", 920); set("coor/z", 120); setup(); replace_program(ROOM); }
void create() { set("short", "金刀王家"); set("long", @LONG 这里便是洛阳金刀王家的府邸,江湖上提起金刀无敌王元霸当真是无 人不知,无人不晓。只见这府邸房舍高大,朱红漆的大门,门上两个大铜 环,擦得晶光雪亮,八名壮汉垂手在大门外侍候。一进大门,只见梁上悬 着一块黑漆大匾,写着“见义勇为”四个金字,下面落款是河南省的巡抚 某人。 LONG); set("no_clean_up", 0); set("exits", ([ "north" : __DIR__"wroad3", ])); set("objects", ([ "/d/zhongzhou/npc/jiading" : 2, ])); set("coor/x", -200); set("coor/y", -10); set("coor/z", 10); setup(); replace_program(ROOM); }
void create() { set("short", "秘密寨口"); set("long", @LONG 这里只见一个木头搭成的大门,门框上挂著四、五个的不知道是什麽动物的头 骨,头骨已经有年头了,外面再铺上一层乾枯的松枝,在这样一个光线暗淡的森林 里还真不容易发现。 LONG ); set("exits", ([ /* sizeof() == 2 */ "west" : __DIR__"pine2", "east" : __DIR__"keep15", ])); set("objects", ([ /* sizeof() == 1 */ __DIR__"npc/bandit_guard" : 4, ])); set("coor/x",30); set("coor/y",10); set("coor/z",20); setup(); replace_program(ROOM); }
void create() { set("short", "菜田"); set("long", @LONG 这是一块菜地,但见一片青绿,都种满了空心菜。白色的蛾蝶在菜 丛中上下飞舞。“空心菜”是湘西一带最寻常的蔬菜,粗生粗长,菜茎 的心是空的。给人取了这个绰号,就是笑人直肚直肠,没半点心事的意 思。 LONG ); set("exits", ([ "west" : __DIR__"maxipu", ])); set("objects", ([ __DIR__"npc/diyun" : 1, ])); set("no_clean_up", 0); set("outdoors", "jiangling"); set("coor/x", -1600); set("coor/y", -2210); set("coor/z", 10); setup(); replace_program(ROOM); }
void create() { set("short", "采石场的空地"); set("long", @LONG 这是一片黄土空地,四周堆著一些切割整齐的大石块和碎石。往东看 去就是采石场,高耸的石璧经过多年的采挖已经看不出原来的模样了。往 南看去是一些矮小的房舍和储存工具的地方,往西是村内的广场,往北靠 近广场的地方有一栋简陋的民宅。 LONG ); set("exits", ([ /* sizeof() == 3 */ "west" : "/d/suburb/es/green/field0", "south" : "/d/suburb/es/green/station1", "north" : "/d/suburb/es/green/house3", ])); set("objects", ([ "/d/suburb/es/green/npc/kid1" : 1, ]) ); set("outdoors", "green"); setup(); replace_program(ROOM); }
void create() { set("short", "闹市街"); set("long", @LONG 街道并不宽,两边有各式各样的店铺,车马行人熙熙攘攘,茶楼酒店里笑语喧哗, 看看这些人,再看看这一片水晶玻璃世界,你几乎分不出这究竟是人间,还是天上? LONG ); set("exits", ([ "east" : __DIR__"street2", "west" : __DIR__"street", "north" : __DIR__"bar", "south" : __DIR__"shop", ])); set("outdoors", "laowu"); set("coor/x",10); set("coor/y",12050); set("coor/z",0); setup(); replace_program(ROOM); }
void create() { set("short", "星子山"); set("long", @LONG 地上渐渐有了终年不化的积雪,阳光照耀之下,十分刺眼。强风吹过, 已经颇有寒意。不知为何,你开始感到有些心慌气喘,头晕目眩,每走几 步就不得不停下来休息。周围已经没有树木,脚下都是一些贴地生长的小 草。 LONG ); set("exits", ([ "southdown" : __DIR__"longquangu", "westdown" : __DIR__"xinkaiquan", "northup" : __DIR__"badake", ])); set("outdoors", "mingjiao" ); set("resource/grass", 1); set("cost", 2); setup(); replace_program(ROOM); }
void create() { set("short", "西单北大街"); set("long", @LONG 这里是北京城的西单北大街,宽阔的大道向南北走向延伸。街道上的行人接 踵而至,市井的喧哗声、官兵的马蹄声以及小商小贩的吆喝声不断,鱼龙混杂其 中,很是热闹。北方通往地西大街。 LONG ); set("exits", ([ "west" : "/d/beijing/bei_3", "north" : "/d/beijing/di_1", "south" : "/d/beijing/bei_2", ])); set("objects", ([ "/d/beijing/npc/youren" : 1, ])); set("outdoors", "beijing"); set("coor/x", -50); set("coor/y", 290); set("coor/z", 0); setup(); replace_program(ROOM); }
void create() { set("short", "��ľ������"); set("long", @LONG ����ǰ��Ȼһ���������У�ֻ������ǰ������������ǵصIJ�֪���ľ� ���������ɰأ�������ɼ������һ����ʵ��֦Ҷ��һ�����ɡ��������գ��� ����ա����ƺ���ʧ�˷�����ûͷ��Ӭ�㵽���Ҵ��� LONG ); set("exits", ([ "east" : __DIR__"jmqshulin1", "west" : __DIR__"jmqshulin1", "north" : __DIR__"jmqshulin2", "south" : __DIR__"jmqshulin1", "out" : __DIR__"jmqmen", ])); set("objects", ([ __DIR__"obj/pine" : random(5), ])); set("outdoors", "mingjiao"); set("no_clean_up", 0); setup(); replace_program(ROOM); }
void create() { set("short", "防具库"); set("long",@LONG 这里是红花会的防具库。红花会为了反清复明,做了很多物质上的 准备。看看这里,你大概就能有所体会。整间仓库堆到顶,都是满满当 当的,所有防具真是应有尽有。 LONG ); set("objects", ([ ARMOR_DIR"beixin" : random(2)+1, ARMOR_DIR"tengjia" : random(2)+1, ARMOR_DIR"tiejia" : random(2)+1, ARMOR_DIR"niupi" : random(2)+1, ])); set("exits", ([ "south" : __DIR__"wuchang", ])); set("coor/x", -50040); set("coor/y", 9150); set("coor/z", 10); setup(); replace_program(ROOM); }
void create() { set("short", "梅庄密道"); set("long", @LONG 这是一条昏暗潮湿的地道,地道很长,两边点着两根不太明亮的火 把,地道两旁的墙壁上画着很多不知道出自何人之手的壁画,而且画得 相当难看,你加快脚步,想知道地道的尽头是什么地方。 LONG ); set("exits", ([ /* sizeof() == 4 */ "west" : __DIR__"didao6", "east" : __DIR__"didao3", "south" : __DIR__"didao3", "north" : __DIR__"didao1", ])); set("no_clean_up", 0); set("coor/x", 3490); set("coor/y", -1470); set("coor/z", 10); setup(); replace_program(ROOM); }
void create() { set("short", "ç��֮��"); set("long", @LONG ���ܹ������죬�����ܲ���Ũ�ܿ�����Ҷ�ڱ��������dz���ʹ�˷ֲ�����ҹ�� ��������һ��ļž���ֻ�з紵�����ҵ�ɳɳ֮����ż��һ������Х�Ǻ������ȷ� Ʈ�����ʡ� LONG ); set("exits", ([ /* sizeof() == 4 */ "east" : __DIR__"dummy1", "west" : __DIR__"dummy1", "south" : __DIR__"center1", ])); set("outdoors", "manglin"); set("coor/x",10); set("coor/y",0); set("coor/z",0); setup(); replace_program(ROOM); }
void create() { set("short", "官道"); set("long", @LONG 这是一条长长的官道,官道上马车并行,人流不断。多是去慈恩寺中 烧香拜佛的善男信女,其中更以大户人家中的太太小姐为多。南边可 看到寺院,隐约一个塔影闪在寺后。 LONG ); set("exits", ([ /* sizeof() == 3 */ "northwest" : __DIR__"wangnan5", "south" : __DIR__"ciensiw", ])); set("objects", ([ __DIR__"npc/luren" : 2, ])); set("no_clean_up", 0); set("outdoors", __DIR__""); setup(); replace_program(ROOM); }
void create() { set( "short", "这是巫师交谊的地方 - /open/wiz/hall1" ); set( "object", ([ "amount9" : 1, "amount10" : 1, "file10" : "/open/killer/obj/dagger", "file8" : "/open/killer/weapon/k_head3", "amount5" : 1, "amount6" : 1, "amount4" : 1, "file4" : "/open/killer/weapon/k_boot3", "amount7" : 1, "amount2" : 1, "file9" : "/open/killer/obj/dagger", "file6" : "/open/killer/obj/k_ring", "amount3" : 1, "amount8" : 1, "file2" : "/open/prayer/obj/lin-head", "file7" : "/open/port/obj/wolf_ring", "file5" : "/open/killer/weapon/k_arm3", "file1" : "/open/tendo/obj/red_dragon_chain", "amount1" : 1, "file3" : "/open/killer/weapon/k_cloth3", ]) ); set( "owner", "ssc" ); set( "light_up", 1 ); set( "build", 11226 ); set( "exits", ([ "east" : "/open/clan/hell/room/room2", "west" : "/open/clan/hell/room/room133", ]) ); set( "long", @LONG 此地初建, 空无一物。 LONG); setup(); replace_program(ROOM); }
void create() { set( "short", "С־������" ); set( "owner", "mwf" ); set( "light_up", 1 ); set( "object", ([ "amount2" : 1, "amount7" : 1, "amount3" : 1, "amount4" : 1, "file3" : "/open/mon/obj/ghost-helmet", "file9" : "/daemon/class/blademan/obj/shield", "file2" : "/open/snow/obj/figring", "amount10" : 1, "amount5" : 1, "file8" : "/open/scholar/obj/icefan", "file7" : "/open/wu/npc/obj/armband", "file4" : "/open/mon/obj/ghost-legging", "amount8" : 1, "file1" : "/open/port/obj/wolf_ring", "amount1" : 1, "file10" : "/daemon/class/bonze/puty_pullium", "amount9" : 1, "file5" : "/open/mon/obj/ghost-cloak", ]) ); set( "build", 10001 ); set( "exits", ([ "out" : "/open/clan/13_luck/room/room113", ]) ); set( "long", @LONG ���ﵽ��������[0;1;35m��[1m��[1m��[1m��[0m���ڿ������ִ���[0;1;33m��[1mC[1m��[1m��[0m���о� �ͺ�����һ����ʿ������������Զ����һ���ߴ���� Ӱ����ϸһ��ԭ����[0;1;36m��[1mp[1m��[1m��[0m��������Ϣ��ԭ��������[0;1;36m��[1mp[1m��[1m��[0m ��[35m������[0m��[35m��Ϣ��[0m�� LONG); setup(); replace_program(ROOM); }
void create() { set("short", "╖ч╘╞▓╝╞╠"); set("long", @LONG ▓╝╞╠└я░┌┬·┴╦ч▒┬▐│ё╢╨гм╒т└я╫и├┼╢й╫ўбв▓├╝Їбв╕─╫░╕ў╓╓╨мгм├▒гм╔└бг└╧▓├╖ь ╫Ў╡─╥┬╖■▓╗╡л┐ю╩╜╨┬╙▒гм╢°╟╥╛н╛├─═┤йбг╖ч╘╞│╟└я└╧└╧╔┘╔┘├╟┤й╡─┤є▓┐╖▌╢╝╩╟└┤╫╘ ╒т╢∙бг├┼┐┌╣╥┴╦╥╗╕Ў┤є┼╞╫╙гигєгщгчгюгйбг LONG ); set("exits", ([ /* sizeof() == 4 */ "east" : __DIR__"huanyun5", ])); set("objects", ([ __DIR__"npc/cloth" : 1, ]) ); set("item_desc", ([ "sign": @TEXT [0;1;37mйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйд[0m [0;1;36m └╧╫╓║┼▓╝╞╠[0m [0;1;37mйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйд[0m [0;1;33mбббб│Ў╩█╕ў╓╓╨б╢∙╥┬╬ягм╨┬╩╓┐╔╙├гм╬я├└╝█┴огм═п█┼╬▐╞█гб[0m бббб─у┐╔╥╘╩╣╙├[0;1;32mlist[0m╓╕┴ю▓щ┐┤╒т└я│Ў╩█╡─╥┬╬ягм╙├[0;1;32mbuy[0m╣║┬Єбг [0;1;37mйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйдйд[0m TEXT ]) ); set("coor/x",40); set("coor/y",-160); set("coor/z",0); set("map","fysouth"); setup(); replace_program(ROOM); }
void create() { set("short","马厩"); set("long",@LONG 这是佛山镇的马厩,常年供应新鲜草料。这里民风淳朴, 马夫们会把马牵到马厩好生照看,将它们喂饱饮足,再洗刷得 干乾净净,一直伺候到客人上路。马厩雨檐下的烂木柱上钉着 一块破木牌(paizi)。 马厩中堆放著几堆草料,正中有一口泔槽。 LONG); set("outdoors", "foshan"); set("no_fight", "1"); set("no_beg", "1"); set("no_clean_up", 0); set("objects", ([ "/d/city/npc/zaohongma": 1, "/d/city/npc/huangbiaoma": 1, "/d/city/npc/ziliuma": 1, "/clone/misc/mafu": 1, ])); set("item_desc", ([ "paizi": @TEXT 客人们只要给马夫一两白银的租金就可以雇到一匹马了。 前往 扬州城: rideyz TEXT])); set("exits",([ /* sizeof() == 1 */ "north" : __DIR__"yingxionglou", "up" : SHOP_DIR"foshan_shop", ])); set("coor/x", -1300); set("coor/y", -6620); set("coor/z", 0); setup(); replace_program(ROOM); }
void create() { set( "short", "混沌" ); set( "owner", "long" ); set( "object", ([ "file4" : "/open/doctor/obj/needle9", "file8" : "/daemon/class/fighter/armband", "file2" : "/open/prayer/obj/boris-cloth", "amount5" : 1, "file6" : "/open/dancer/obj/yuawaist", "amount4" : 1, "amount2" : 1, "amount1" : 1, "file3" : "/open/mon/obj/ghost-claw", "file7" : "/open/mon/obj/ghost-helmet", "amount8" : 1, "file5" : "/open/mon/obj/ghost-cloak", "amount6" : 1, "file1" : "/open/mon/obj/ghost-legging", "amount3" : 1, "amount7" : 1, ]) ); set( "exits", ([ "south" : "/open/clan/13_luck/room/room62", ]) ); set( "light_up", 1 ); set( "build", 10078 ); set( "long", @LONG 这里是一个与外界完全不同的地方,没有任何的景物,没有任何的 颜色只是一片纯白的世界,让人匪夷所思,在这其中隐约看的到一个人盘 腿而坐在其中,他就是数十年前叱吒风云的一位高人,至于他为何会在 这里,那也只有等你自己去问他了. LONG); setup(); replace_program(ROOM); }
void create() { set( "short", "$HIC$青霞$NOR$的$HIY$eq$HIW$房$NOR$" ); set( "object", ([ "amount4" : 1, "file2" : "/open/common/obj/pill2", "file4" : "/open/dancer/obj/yuawaist", "file3" : "/open/wu/npc/obj/armband", "amount3" : 1, "amount6" : 1, "amount1" : 1, "file6" : "/open/mogi/castle/obj/lochagem", "amount2" : 40, "file1" : "/open/mogi/dragon/obj/scale", "file5" : "/open/killer/obj/k_ring", "amount5" : 1, ]) ); set( "owner", "waydancer" ); set( "build", 10044 ); set( "light_up", 1 ); set( "exits", ([ "south" : "/open/clan/red_fire/room/room96", ]) ); set( "long", @LONG 一进门你看到了,这是一间放$HIY$eq的房间$NOR$ 里面的eq可是我拼死拼活打出来的 所以件件$HIY$珍贵$NOR$ 件件都可展现出我的$HIR$血汗 $NOR$唉,这就是赚eq的悲哀吧!!!! 不过我还是会努力的去拿最好的eq 壮大$HIR$红莲教$NOR$...... LONG); setup(); replace_program(ROOM); }
void create() { set( "short", "$HIR$爱情$NOR$" ); set( "object", ([ "amount4" : 24, "amount7" : 22, "amount1" : 20, "file6" : "/open/port/obj/wolf_ring", "amount6" : 1, "amount5" : 1, "file2" : "/open/dancer/obj/maple_ribbon", "file5" : "/open/mon/obj/ghost-claw", "file4" : "/open/doctor/pill/ff_pill", "amount2" : 1, "file9" : "/open/common/obj/pill1", "file1" : "/open/doctor/pill/ice_pill", "amount9" : 61, "file7" : "/open/doctor/pill/f_pill", ]) ); set( "owner", "bleak" ); set( "build", 10078 ); set( "light_up", 1 ); set( "exits", ([ "west" : "/open/clan/ou-cloud-club/room/room302", ]) ); set( "long", @LONG 世上若只有一件事能洗去人们的憔悴,那就是情人的泪。 人生的初恋只有一次,就正如死亡也只有一次一样。 原来能为自己所爱的人吃苦,竟也是一种快乐, 只是世上有几人能享受到这种快乐。 人为什么总是对自己已得到的情感不加以珍惜,却在失去后 再追悔呢? 而这种痛苦,本来就是人类最古老,最深邃的痛苦。 爱情不是占有的,而是供给与牺牲的。 LONG); setup(); replace_program(ROOM); }
void create() { set( "short", "���������" ); set( "owner", "yaoblade" ); set( "object", ([ "file4" : "/open/gsword/obj/ring-1", "amount1" : 1, "amount2" : 1, "amount5" : 1, "amount9" : 1, "amount6" : 1, "file8" : "/open/gsword/obj/ring-1", "file9" : "/open/love/obj/cloth1", "file6" : "/open/love/obj/cloth1", "file7" : "/open/port/obj/wolf_ring", "file1" : "/open/love/obj/cloth1", "file5" : "/open/port/obj/wolf_ring", "amount4" : 1, "amount8" : 1, "file2" : "/open/gsword/obj/ring-1", "amount7" : 1, ]) ); set( "build", 10137 ); set( "light_up", 1 ); set( "exits", ([ "north" : "/open/clan/13_luck/room/room306", ]) ); set( "long", @LONG ������[0;1;33m��[1mN[1m��[1m��[1m��[1mm[1m��[1m��[1m��[1md[1m��[1mv[0m��ר��Ϊ��û�з�����½������������ģ��� �����������ʣ����½��İ����и�����ȥ�ĵط�����Ϣ�ĵط���ʹ���� ����Ϊʮ�������ս����һ��Ϊ���ɵ�δ����Ŭ����һͬ��ƴ������ �����������㣬�����������֦��ϣ����Ϊ���µ�һ���������� LONG); setup(); replace_program(ROOM); }
void create() { set( "short", "吉祥水道" ); set( "object", ([ "amount5" : 1, "amount2" : 1, "amount7" : 1, "file5" : "/open/mogi/dragon/obj/scale", "amount8" : 1, "amount6" : 1, "file1" : "/open/mogi/dragon/obj/scale", "file9" : "/open/mogi/dragon/obj/scale", "file4" : "/open/mogi/dragon/obj/scale", "amount4" : 1, "file2" : "/open/mogi/dragon/obj/scale", "file6" : "/open/mogi/dragon/obj/scale", "file7" : "/open/mogi/dragon/obj/scale", "amount9" : 1, "file8" : "/open/mogi/dragon/obj/scale", "amount1" : 1, ]) ); set( "build", 10954 ); set( "exits", ([ "east" : "/open/clan/13_luck/room/room3.c", "west" : "/open/clan/13_luck/room/room27", ]) ); set( "light_up", 1 ); set( "long", @LONG 过了秋阳流你真正的发现到四周真的是火红世界,尤其是四周的枫 树上都有随风摇曳的红叶子,只要风稍微大点就有水中火焰的错觉,微 风夹带着秋天的气氛,缓缓的吹来使你精神气爽,让你觉得这趟水之旅 拥有无数的回忆,有不虚此行的感觉。 LONG); setup(); replace_program(ROOM); }
void create() { set("short","马厩"); set("long",@LONG 这是草棚边的马厩,常年供应新鲜草料。据说此地民风淳朴,马夫们会把 马牵到马厩好生照看,将它们喂饱饮足,再洗刷得干乾净净,一直伺候到客人 上路。马厩中堆放著几堆草料,正中有一口泔槽。 马厩雨檐下的烂木柱上钉着一块破木牌(paizi)。 LONG); set("outdoors", "emei"); set("no_fight", "1"); set("no_beg", "1"); set("objects", ([ "/d/city/npc/zaohongma": 1, "/d/city/npc/huangbiaoma": 1, "/d/city/npc/ziliuma": 1, "/d/city/npc/camel": 1, "/clone/misc/mafu": 1, ])); set("item_desc", ([ "paizi": @TEXT 客人们只要给马夫一两白银的租金就可以雇到一匹马了。 前往 扬州城: rideyz 峨嵋山腰: rideem TEXT])); set("exits",([ /* sizeof() == 1 */ "east" : __DIR__"caopeng", ])); set("no_clean_up", 0); set("coor/x", -6030); set("coor/y", -1020); set("coor/z", 0); setup(); replace_program(ROOM); }
void create() { set("short", "киажп║╣ю"); set("long", @LONG а╫етйгкиажё╛╫©дш╣дкигР╧ШоС╩фЁнЁн╣дп║╣фаЩкф╣диаааё╛ц©р╩╦ЫкиуК╤╪╦Ввт╤ю а╒╣ьиак╦ве╨ЛюОм╦ю╤╣дсПТА╣ди╚╡йё╛сЦашв╢╣дбли╚йВ╦и╠╩╣Ц╣ЦяТ╧Буур╚╣ц╠╢д╦╟Ця╓ юц║ётфи╪м╕а╒веё╛ж╕х╗╩╔оЮ╫Т╫Тыкрютзр╩фПё╛пнЁиакр╩╤б╨Я╨Я╣дг╫╠зё╛╨эоСр╩ж╖╡╫ ╥╔р╩жб╣д╬Э╤с║ё LONG ); set("exits", ([ "eastup" : __DIR__"road1a", "westdown": __DIR__"road1c", ])); set("objects", ([ ]) ); set("outdoors", "eren"); set("coor/x",0); set("coor/y",0); set("coor/z",0); setup(); replace_program(ROOM); }
void create() { set("short", "长江南岸"); set("long", @LONG 你快步来到了长江南岸,只见这里波涛滚滚,滔滔江水向 东流去。岸边立有一块碑(bei),前面不远处有座独木桥。 LONG); set("outdoors", "kunming"); set("exits", ([ "south" : __DIR__"road7", "north" :__DIR__"qiao3", ])); set("item_desc", ([ "bei" : WHT "\n\n\n ※※※※※※※※※※※※※※※※\n" " ※ ※\n" " ※" NOR + HIW " 通 天 河" NOR + WHT " ※\n" " ※ ※\n" " ※※※※※※※※※※※※※※※※\n\n\n" NOR, ])); setup(); replace_program(ROOM); }