void InteractiveCamera::setResolution(float x, float y){ resolution = glm::vec2(x,y); setFOVX(fov.x); }
void InteractiveCamera::setResolution(float x, float y){ resolution = Vector2Df(x, y); setFOVX(fov.x); }
void InteractiveCamera::setResolution(float x, float y){ resolution = make_float2(x, y); setFOVX(fov.x); }