void InteractiveCamera::setResolution(float x, float y){
	resolution = glm::vec2(x,y);
	setFOVX(fov.x);
}
void InteractiveCamera::setResolution(float x, float y){
	resolution = Vector2Df(x, y);
	setFOVX(fov.x);
}
void InteractiveCamera::setResolution(float x, float y){
	resolution = make_float2(x, y);
	setFOVX(fov.x);
}