void create() { :: create(); set_ac(3); set_mass(15); set_curr_value("gold", 110); set_type("cloak"); set_limbs(({"torso", "right arm", "left arm"}));
void create() { :: create(); set_ac(1); set_mass(10); set_curr_value("gold", 110); set_type("mask"); set_limbs(({"head"}));
void create() { ::create(); set_name("seal"); set_short("Seal of Tirun"); set_long("A hardened wax seal depicting the coat of arms of the founding family of Tirun."); set_weight(1); set_curr_value("gold", 100); set_id(({ "seal", "tirun seal", "seal of tirun" }));
void create() { ::create(); set_name("vine"); set_short("A very long, sturdy vine"); set_long("This vine is incredibly long. It is also very thick, making it an extremely sturdy specimen."); set_mass(12); set_curr_value("gold", 0); }
void create() { ::create(); set_name("rose"); set_short("%^BOLD%^%^BLUE%^@%^%^GREEN%^)}-->---%^RESET%^"); set_long("%^BOLD%^%^BLUE%^---<--{(@ A beautiful blue rose. @)}--->---"); set_weight(1); set_curr_value("copper", 52); set_id(({ "rose", "blue rose", "@)}--->---", "flower" }));
void create() { ::create(); set_name("doll"); set_short("A voodoo doll of Vian"); set_long("A voodoo doll that was carved out of soap, shaped to look like the gremlin Vian. If you <squeeze> it, something may happen."); set_weight(1); set_curr_value("gold", 100); set_id(({ "doll", "voodoo doll", "doll of vian" }));
void create() { ::create(); set_name("rock"); set_short("a rock"); set_long("A large rock; a primitive weapon indeed."); set_wc(5); set_type("blunt"); set_weight(12); set_curr_value("silver", 5); set_id(({ "rock", "large rock" }));
void create() { ::create(); set_name("firewater"); set_type("soft drink"); set_strength(2); set_weight(2); set_curr_value("gold", 2); set_short("a glass of firewater"); set_empty_name("glass"); }
void create() { ::create(); set_name("club"); set_short("a club"); set_long("A very crude wooden club."); set_wc(5); set_weight(11); set_type("blunt"); set_curr_value("gold", 1); }
void create() { ::create(); set_name("sword"); set_short("rusty sword"); set_long("This sword is covered in rust and the edge isn't very sharp."); set_wc(5); set_weight(8); set_type("blade"); set_curr_value("gold", 3); }
void create() { ::create(); set_name("pitchfork"); set_short("a pitchfork"); set_long("A long, three-pronged pitchfork for moving hay around."); set_type("projectile"); set_wc(7); set_weight(6); set_curr_value("gold", 1); }
create() { ::create(); set_name("axe"); set_short("A large battle axe"); set_long("This is a huge two-handed battle axe made for strong " "people"); set_weight(28); set_curr_value("gold", 38); set_wc(5); set_type("axe"); set_id(({ "axe", "battle axe" }));
void create() { ::create(); set_properties( ([ "no store" : 1, ]) ); set_type("flail"); set_hands(1); set_weight(1); set_curr_value("gold", 0); owner = 0; if (clonep(this_object())) set_heart_beat(3); }
void create() { ::create(); //set_weapon set_name(name); set_short(short); set_long(long); set_id(id); set_mass(5); set_curr_value("gold", 500); set_type(type); set_wc(12); set_hands(1); set_wield(wield); set_unwield(unwield); set_hit((:this_object(),"weapon_hit":)); }
void create() { ::create(); set_property("no store", 1); set_weight(1); set_curr_value("gold", 0); }