コード例 #1
0
void ConfigWidget::makeConnections()
{
    // networkPage Connections
    connect(networkPage, SIGNAL(ipChanged(QString)), udpClient, SLOT(setOtherNodeAddress(QString)));
    connect(networkPage, SIGNAL(portChanged(int)), udpClient, SLOT(setOtherNodePort(int)));

    // settingsPage Connections
    connect(settingsPage, SIGNAL(connectClicked()), udpClient, SLOT(startSocket()));
    connect(settingsPage, SIGNAL(sendClicked(QString)), udpClient, SLOT(sendUserCommand(QString)));
    connect(settingsPage, SIGNAL(disconnectClicked()), udpClient, SLOT(stopSocket()));
    connect(settingsPage, SIGNAL(configFileSelected(QString)), ConfigFileHandler::instance(), SLOT(handleFile(QString)));

    // consolePage Connections
    connect(consolePage, SIGNAL(startClicked()), this, SLOT(startConsoleStream()));
    connect(consolePage, SIGNAL(stopClicked()), this, SLOT(stopConsoleStream()));

    // ConfigFileHandler Connections
    connect(ConfigFileHandler::instance(), SIGNAL(commandFromFile(QString)), udpClient, SLOT(sendUserCommand(QString)));

    // udpClient Connection
    connect(udpClient, SIGNAL(dataReplyReceived(QString)), settingsPage, SLOT(addToViewer(QString)));
    connect(udpClient, SIGNAL(connectionChanged(bool)), networkPage, SLOT(adjustToConnection(bool)));
    connect(udpClient, SIGNAL(connectionChanged(bool)), settingsPage, SLOT(adjustToConnection(bool)));
    connect(udpClient, SIGNAL(connectionChanged(bool)), consolePage, SLOT(adjustToConnection(bool)));
}
コード例 #2
0
Server::Server(QWidget *parent) :
    QDialog(parent)
{

    InitRawInput();


    statusLabel = new QLabel(tr("Click 'Start' to start the UDP server"));

    startButton = new QPushButton(tr("&Start"));
    quitButton = new QPushButton(tr("&Quit"));

    buttonBox = new QDialogButtonBox;
    buttonBox->addButton(startButton, QDialogButtonBox::ActionRole);
    buttonBox->addButton(quitButton, QDialogButtonBox::RejectRole);

    //UDPServer initialisation
    udpServer = new UDPServer(false, this);
    udpServer->setOtherNodePort(50001);

    connect(startButton, SIGNAL(clicked()), udpServer, SLOT(startSocket()));
    connect(quitButton, SIGNAL(clicked()), this, SLOT(close()));
    connect(Mapper::instance(), SIGNAL(actionHappened(QString)), udpServer, SLOT(sendControllerAction(QString)));

    QVBoxLayout *mainLayout = new QVBoxLayout;
    mainLayout->addWidget(statusLabel);
    mainLayout->addWidget(buttonBox);
    setLayout(mainLayout);

    setWindowTitle(tr("UDP Protocol Based Server"));
}
コード例 #3
0
void ConnectivityManager::setup(bool v4SettingsChanged, bool v6SettingsChanged) {
	bool autoDetect4 = SETTING(AUTO_DETECT_CONNECTION) &&  SETTING(INCOMING_CONNECTIONS) != SettingsManager::INCOMING_DISABLED;
	bool autoDetect6 = SETTING(AUTO_DETECT_CONNECTION6) &&  SETTING(INCOMING_CONNECTIONS6) != SettingsManager::INCOMING_DISABLED;

	/*{
		if((!autoDetect4 && autoDetectedV4) || (!autoDetect6 && autoDetectedV6) || v4SettingsChanged || v6SettingsChanged) {
			if(v4SettingsChanged || (SETTING(INCOMING_CONNECTIONS) != SettingsManager::INCOMING_ACTIVE_UPNP)) {
				mapperV4.close();
			}
			if((SETTING(INCOMING_CONNECTIONS6) != SettingsManager::INCOMING_ACTIVE_UPNP) || v6SettingsChanged) {
				mapperV6.close();
			}
			startSocket();
		} else if(SETTING(INCOMING_CONNECTIONS) == SettingsManager::INCOMING_ACTIVE_UPNP && !runningV4) {
			// previous mappings had failed; try again
			startMapping();
		}
	}*/

	if (v4SettingsChanged || (autoDetectedV4 && !autoDetect4)) {
		mapperV4.close();
		autoDetectedV4 = false;
	}

	if (v6SettingsChanged || (autoDetectedV6 && !autoDetect6)) {
		mapperV6.close();
		autoDetectedV6 = false;
	}


	if(!autoDetect6 && autoDetectedV6)
		clearAutoSettings(true, false);
		
	if (!autoDetect4 && autoDetectedV4) {
		clearAutoSettings(false, false);
	}

	bool autoDetect = false;
	if(autoDetect4  || autoDetect6) {
		if ((!autoDetectedV4 && autoDetect4) || (!autoDetectedV6 && autoDetect6) || autoSettings.empty()) {
			detectConnection();
			autoDetect = true;
		}
	}

	if (!autoDetect && (v4SettingsChanged || v6SettingsChanged)) {
		startSocket();
	}

	if(!autoDetect4 && SETTING(INCOMING_CONNECTIONS) == SettingsManager::INCOMING_ACTIVE_UPNP && !runningV4) // previous mappings had failed; try again
		startMapping(false);

	if(!autoDetect6 && SETTING(INCOMING_CONNECTIONS6) == SettingsManager::INCOMING_ACTIVE_UPNP && !runningV4) // previous mappings had failed; try again
		startMapping(true);
}
	virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo)
	{
		switch (event)
		{
			case eFE_Initialize:
			{
				m_actInfo = *pActInfo;
			}
			break;

			case eFE_Activate:
			{
				if (IsPortActive(pActInfo, EIP_Enable)) {
					
					if (socketWorking) {
						endSocket();
					}
					
					m_bEnabled = true;
					// try to open port socket
					port = GetPortInt(pActInfo, EIP_Port);
					multicast = GetPortString(pActInfo, EIP_Multicast);
					startSocket(port, multicast);

					Execute(pActInfo);
					pActInfo->pGraph->SetRegularlyUpdated(pActInfo->myID, true);
				}
				if (IsPortActive(pActInfo, EIP_Disable)) {
					m_bEnabled = false;
					endSocket();
					pActInfo->pGraph->SetRegularlyUpdated(pActInfo->myID, false);
				}
			}
			break;

			case eFE_Update:
			{
				CTimeValue currTime(gEnv->pTimer->GetCurrTime());
				float delay = 0;  // processing delay
				delay -= (currTime-m_lastTime).GetSeconds();
				m_lastTime = currTime;

				// Execute?
				if (delay <= 0.0f)
				{
					Execute(pActInfo);
				}
			}
			break;
		}
	}
コード例 #5
0
void ConnectivityManager::setup(bool settingsChanged) {
	if(BOOLSETTING(AUTO_DETECT_CONNECTION)) {
		if (!autoDetected) detectConnection();
	} else {
		if(autoDetected || settingsChanged) {
			if(settingsChanged || (SETTING(INCOMING_CONNECTIONS) != SettingsManager::INCOMING_FIREWALL_UPNP)) {
				MappingManager::getInstance()->close();
			}
			startSocket();
		} else if(SETTING(INCOMING_CONNECTIONS) == SettingsManager::INCOMING_FIREWALL_UPNP && !MappingManager::getInstance()->getOpened()) {
			// previous mappings had failed; try again
			MappingManager::getInstance()->open();
		}
	}
}
コード例 #6
0
void StatusSubscribe::fsmDownStartEvent()
{
    if (m_state == State::Down)
    {
#ifdef QT_DEBUG
        DEBUG_TAG(1, m_debugName, "Event START");
#endif
        // handle state change
        emit fsmDownExited(QPrivateSignal());
        fsmTrying();
        emit fsmTryingEntered(QPrivateSignal());
        // execute actions
        startSocket();
     }
}
コード例 #7
0
void ConnectivityManager::setup(bool settingsChanged) {
   if(BOOLSETTING(AUTO_DETECT_CONNECTION)) {
       if (!autoDetected) detectConnection();
   } else {
        if(autoDetected || (settingsChanged && (SearchManager::getInstance()->getPort() != SETTING(UDP_PORT) || ConnectionManager::getInstance()->getPort() != SETTING(TCP_PORT) || ConnectionManager::getInstance()->getSecurePort() != SETTING(TLS_PORT) || SETTING(BIND_ADDRESS) != lastBind))) {
           if(settingsChanged || SETTING(INCOMING_CONNECTIONS) != SettingsManager::INCOMING_FIREWALL_UPNP) {
               UPnPManager::getInstance()->close();
           }
           startSocket();
       } else if(SETTING(INCOMING_CONNECTIONS) == SettingsManager::INCOMING_FIREWALL_UPNP && !UPnPManager::getInstance()->getOpened()) {
           // previous UPnP mappings had failed; try again
           UPnPManager::getInstance()->open();
       }
   }
}
コード例 #8
0
void StatusSubscribe::fsmUpHeartbeatTimeoutEvent()
{
    if (m_state == State::Up)
    {
#ifdef QT_DEBUG
        DEBUG_TAG(1, m_debugName, "Event HEARTBEAT TIMEOUT");
#endif
        // handle state change
        emit fsmUpExited(QPrivateSignal());
        fsmTrying();
        emit fsmTryingEntered(QPrivateSignal());
        // execute actions
        stopHeartbeatTimer();
        stopSocket();
        startSocket();
     }
}
コード例 #9
0
void ConnectivityManager::setup_connections(bool settingsChanged)
{
	try
	{
		if (BOOLSETTING(AUTO_DETECT_CONNECTION))
		{
			if (!autoDetected)
				detectConnection();
		}
		else
		{
			if (autoDetected || settingsChanged)
			{
				if (settingsChanged || SETTING(INCOMING_CONNECTIONS) != SettingsManager::INCOMING_FIREWALL_UPNP)
				{
					MappingManager::getInstance()->close();
				}
				startSocket();
			}
			else if (SETTING(INCOMING_CONNECTIONS) == SettingsManager::INCOMING_FIREWALL_UPNP && !MappingManager::getInstance()->getOpened())
			{
				// previous mappings had failed; try again
				MappingManager::getInstance()->open();
			}
		}
	}
	catch (const Exception& e)
	{
		dcassert(0);
		const string l_error = "ConnectivityManager::setup error = " + e.getError();
		CFlyServerJSON::pushError(56, l_error);
	}
	if (settingsChanged)
	{
		if (SETTING(INCOMING_CONNECTIONS) != SettingsManager::INCOMING_FIREWALL_UPNP)
		{
			test_all_ports();
		}
	}
}
コード例 #10
0
	void CommunicationManager::run() {
		AvahiClient *client = NULL;
		int error;
		struct timeval tv;

		/* Allocate main loop object */
		if (!(simplePoll = avahi_simple_poll_new())) {
			LoggerUtil_error(logger, "Failed to create simple poll object.\n");
		} else {
			name = avahi_strdup("Ginga Multimodal Event");

			/* Allocate a new client */
			client = avahi_client_new(avahi_simple_poll_get(simplePoll),
					(AvahiClientFlags)0, clientCallback, NULL, &error);

			/* Check whether creating the client object succeeded */
			if (!client) {
				LoggerUtil_error(logger, "Failed to create client: " <<
						avahi_strerror(error));
			} else {
				// Entra num loop para ficar aceitando conexões e recebendo
				// um xml em cada conexão estabelecida.
				startSocket();
				/* Run the main loop */
//				avahi_simple_poll_loop(simplePoll);
			}
		}

		/* Cleanup things */
		if (client) {
			avahi_client_free(client);
		}

		if (simplePoll) {
			avahi_simple_poll_free(simplePoll);
		}

		avahi_free(name);
	}
コード例 #11
0
int CInVehicle_EmulatorDlg::appStartImplement(ThreadProcInfo *ProcInfoParam)
{
	//start Socket
	startSocket();

	//HANDLE threadHandle[3];
	threadHandle[0] = (HANDLE) _beginthreadex(0,0,&Thread_RecvMsg,0,0,0);
	//test for message communitcate
	//threadHandle[1] = (HANDLE) _beginthreadex(0,0,&Thread_SendMsg,0,0,0);
	threadHandle[1] = (HANDLE) _beginthreadex(0,0,&Thread_SendMsg,(LPVOID)ProcInfoParam,0,0);
	//threadHandle[2] = (HANDLE) _beginthreadex(0,0,&Thread_ReconnectSocket,0,0,0);
	threadHandle[2] = (HANDLE) _beginthreadex(0,0,&Thread_ReconnectSocket,(LPVOID)ProcInfoParam,0,0);
	
	SetThreadPriority(threadHandle[0],THREAD_PRIORITY_NORMAL);
	SetThreadPriority(threadHandle[1],THREAD_PRIORITY_LOWEST);
	SetThreadPriority(threadHandle[2],THREAD_PRIORITY_NORMAL);

	//WaitForMultipleObjects(3, threadHandle, true, INFINITE);
	//CloseHandle(threadHandle[0]);
	//CloseHandle(threadHandle[1]);
	//CloseHandle(threadHandle[2]);

	return 0;
}
コード例 #12
0
ファイル: main.cpp プロジェクト: miaozhendaoren/ygomi_vscpp
int main(int argc, char* argv[])
{
	//do some system initialation
	appInitEvents();
    databaseInit();
	//getVehicleID(&g_VehicleID);
	startSocket();
	sendDatabaseVersion();
	//initialize the glut
	 glutInit(&argc, argv);
     glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
     glutInitWindowPosition(200, 200);
     glutInitWindowSize(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT);
     glutCreateWindow("Vehicle View");

	 Init3DEngine();

	//create each thread, there are three threads.
	//now use _beginthreadex to create thread for more flexible
	// _beginthreadex has more parameter to control the thread
	HANDLE threadHandle[4];

	threadHandle[0] = (HANDLE) _beginthreadex(0,0,&Thread_RecvSensors,0,0,0);
	threadHandle[1] = (HANDLE) _beginthreadex(0,0,&Thread_DBUpdate,0,0,0);
	threadHandle[2] = (HANDLE) _beginthreadex(0,0,&Thread_DiffDetRpt,0,0,0);
	threadHandle[3] = (HANDLE) _beginthreadex(0,0,&Thread_VisualizePreProc,0,0,0);
	//threadHandle[3] = (HANDLE) _beginthreadex(0,0,&Thread_LookAhead,0,CREATE_SUSPENDED,0);
	
	//set thread priority
	SetThreadPriority(threadHandle[0],THREAD_PRIORITY_NORMAL); //+1 priority
	SetThreadPriority(threadHandle[1],THREAD_PRIORITY_NORMAL);
	SetThreadPriority(threadHandle[2],THREAD_PRIORITY_LOWEST);
	SetThreadPriority(threadHandle[3],THREAD_PRIORITY_NORMAL);

	//SetThreadAffinityMask(threadHandle[0],0x00000001);
	//SetThreadAffinityMask(threadHandle[1],0x00000002);
	//SetThreadAffinityMask(threadHandle[2],0x00000003);
	//SetThreadAffinityMask(threadHandle[3],0x00000004);

	glutDisplayFunc(&myDisplay);

	glutTimerFunc((unsigned int)(1000/FRAME_NUM_PER_SECOND),&myTimer,1);
	glutKeyboardFunc(&keyboardFunc);
	glutSpecialFunc(&specialKeyFunc);
	glutReshapeFunc(&reshapeWindow);
	glutMouseFunc(&mouseButtonFunc);
	glutMotionFunc(&mouseMoveFunc);
	glutMainLoop();
	

    WaitForMultipleObjects(4, threadHandle, true, INFINITE);

	CloseHandle(threadHandle[0]);
	CloseHandle(threadHandle[1]);
	CloseHandle(threadHandle[2]);
	CloseHandle(threadHandle[3]);

	delete3DEngine();
	WSACleanup();
	return 0;
}
コード例 #13
0
ファイル: Server_Sock.hpp プロジェクト: CMBrash/CrownMe
	/*C'tor*/
	Server_Sock(){

		if( startWSA() )
			startSocket();
	}
コード例 #14
0
ファイル: main.c プロジェクト: nebososo/nebsweeper
int main(int argc, char *argv[]) {
    //Check arguments
    if(argc < 2 || argc > 4) {
        fprintf(stderr, "Usage: %s NAME [SERVERIP] [PORT]\n", argv[0]);
        fprintf(stderr, "By default SERVERIP=%s and PORT=%u.\n",
                DEFAULTIP, DEFAULTPORT);
        exit(1);
    }

    //Make sure we don't mess up the terminal
    signal(SIGINT, cleanup);
    signal(SIGTERM, cleanup);
    signal(SIGABRT, cleanup);
#ifndef WIN32
    signal(SIGSTOP, cleanup);
    signal(SIGTSTP, cleanup);
#endif

    unsigned short port = DEFAULTPORT;
    //p for current players
    unsigned char i, n, players, bombs, id, mines, p;
    int sock;
    struct data *pData = NULL;


#ifdef WIN32
    WSADATA wsaData;

    if(WSAStartup(MAKEWORD(2, 0), &wsaData)) {
        fprintf(stderr, "WSAStartup() failed.\n");
        exit(10);
    }
#endif

    //Validate port
    if(argc == 4 && !(port = strtoul(argv[3], NULL, 0))) {
        fprintf(stderr, "Invalid port.\n");
        exit(2);
    }

    //Check if it's a 7 bit name
    for(i = 0; argv[1][i]; i++) {
        if(argv[1][i] < 32 || argv[1][i] > 127) {
            fprintf(stderr,
                    "Invalid name, only 7-bit characters are allowed.\n");
            exit(9);
        }
    }

    //Initialize curses
    initscr();
    noecho();

    //Check if it is big enough
    if(LINES < MINLINES || COLS < MINCOLS ) {
        endwin();
        fprintf(stderr, "Your terminal has to be, at least, %ux%u.\n",
                MINCOLS, MINLINES);
        exit(3);
    }

    //Try to connect
    i = startSocket(&sock, argc >= 3? argv[2] : DEFAULTIP, port);
    if(i) {
        endwin();
        switch(i) {
        case 1:
            fprintf(stderr, "The socket could not be created.\n");
            exit(4);

        case 2:
            fprintf(stderr, "Unable to resolv %s.\n",
                    argc >= 3? argv[2] : DEFAULTIP);
            exit(5);

        default:
            fprintf(stderr, "Unable to connect to %s.\n",
                    argc >= 3? argv[2] : DEFAULTIP);
            exit(6);
        }
    }

    //Send name and retrieve basic info from the server
    p = exchangeBasics(sock, &players, &bombs, &mines, &id,
                       argv[1], &pData);

    //Lost connection
    if(!p) {
        endwin();
        fprintf(stderr, "Lost connection to the server.\n");
        exit(7);
    }

    //Copy own name
    for(i = 0; argv[1][i] && i < 16; i++) {
        pData[id].name[i] = argv[1][i];
    }
    pData[id].name[i] = 0;
    //Update own stats
    pData[id].stats = 1;

    //Initialize the field
    unsigned char field[16][16];

    for(i = 0; i < 16; i++) {
        for(n = 0; n < 16; n++) {
            field[i][n] = 10;
        }
    }

    //Draw the basic interface
    WINDOW *left, *middle, *right, *bottom, *textBox;

    if(initializeScreen(&left, &middle, &right, &bottom, &textBox)) {
        fprintf(stderr, "Out of memory.\n");
        exit(8);
    }

    drawMiddle(middle, field);
    drawLeft(left, players, id, bombs, mines, pData);
    drawRight(right);

    refresh();
    wrefresh(left);
    wrefresh(middle);
    wrefresh(right);
    wrefresh(bottom);
    wrefresh(textBox);

    //Play
    p = game(left, bottom, textBox, middle, sock, id, players,
             bombs, mines, pData, field);

    shutdown(sock, 2);
#ifdef WIN32
    closesocket(sock);
#else
    close(sock);
#endif

    if(!p) {
        showWinner(bottom, players, pData);
    }

    //Close curses
    endwin();

    if(p) {
        fprintf(stderr, "Lost connection to the server.\n");
    }

    //Close curses
    delwin(left);
    delwin(middle);
    delwin(right);
    delwin(bottom);
    delwin(textBox);

    //Free the memory
    free(pData);

    return 0;
}