"LOAD STATE", "SAVE STATE", "RAPIDFIRE A", "RAPIDFIRE B", "RAPIDFIRE L", "RAPIDFIRE R", "NOTHING" }; #endif // Marker for help information, don't go past this mark (except \n)------* menu_option_type graphics_sound_options[] = { string_selection_option(NULL, "Display scaling", scale_options, (u32 *)(&screen_scale), 3, "Determines how the GBA screen is resized in relation to the entire\n" "screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n" "aspect ratio scaled to fill the height of the PSP screen, and\n" "fullscreen to fill the entire PSP screen.", 2), #if !defined(ZAURUS) && !defined(DINGUX_ON_WIN32) string_selection_option(NULL, "Screen filtering", yes_no_options, (u32 *)(&screen_filter), 2, "Determines whether or not bilinear filtering should be used when\n" "scaling the screen. Selecting this will produce a more even and\n" "smooth image, at the cost of being blurry and having less vibrant\n" "colors.", 3), #else string_selection_option(NULL, "Frame limit", yes_no_options, (u32 *)(&frame_limit), 2, "", 4), #endif string_selection_option(NULL, "Frameskip type", frameskip_options,
"LOAD STATE", "SAVE STATE", "RAPIDFIRE A", "RAPIDFIRE B", "RAPIDFIRE L", "RAPIDFIRE R", "NOTHING" }; #endif // Marker for help information, don't go past this mark (except \n)------* menu_option_type graphics_sound_options[] = { string_selection_option(NULL, "Display scaling", scale_options, (u32 *)(&screen_scale), 2, "Determines how the GBA screen is resized in relation to the entire\n" "screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n" "aspect ratio scaled to fill the height of the PSP screen, and\n" "fullscreen to fill the entire PSP screen.", 2), #ifndef ZAURUS string_selection_option(NULL, "Screen filtering", yes_no_options, (u32 *)(&screen_filter), 2, "Determines whether or not bilinear filtering should be used when\n" "scaling the screen. Selecting this will produce a more even and\n" "smooth image, at the cost of being blurry and having less vibrant\n" "colors.", 3), #endif string_selection_option(NULL, "Frameskip type", frameskip_options, (u32 *)(¤t_frameskip_type), 3, "Determines what kind of frameskipping should be employed.\n" "Frameskipping may improve emulation speed of many games.\n" "Off: Do not skip any frames.\n"